| beginBits() | G3D::BinaryOutput | |
| BinaryOutput() | G3D::BinaryOutput | |
| BinaryOutput(const String &filename, G3DEndian fileEndian) | G3D::BinaryOutput | |
| commit(bool flush=true) | G3D::BinaryOutput | |
| commit(uint8 *) | G3D::BinaryOutput | |
| compress(int level=9) | G3D::BinaryOutput | |
| endBits() | G3D::BinaryOutput | |
| endian() const | G3D::BinaryOutput | inline |
| getCArray() const | G3D::BinaryOutput | inline |
| getFilename() const | G3D::BinaryOutput | inline |
| length() const | G3D::BinaryOutput | inline |
| ok() const | G3D::BinaryOutput | |
| position() const | G3D::BinaryOutput | inline |
| reset() | G3D::BinaryOutput | |
| setEndian(G3DEndian fileEndian) | G3D::BinaryOutput | |
| setLength(int64 n) | G3D::BinaryOutput | inline |
| setPosition(int64 p) | G3D::BinaryOutput | inline |
| size() const | G3D::BinaryOutput | inline |
| skip(int n) | G3D::BinaryOutput | inline |
| writeBits(uint32 bitString, int numBits) | G3D::BinaryOutput | |
| writeBool8(bool b) | G3D::BinaryOutput | inline |
| writeBool8(const bool *out, int n) | G3D::BinaryOutput | |
| writeBool8(const std::vector< bool > &out, int n) | G3D::BinaryOutput | |
| writeBool8(const Array< bool > &out, int n) | G3D::BinaryOutput | |
| writeBytes(const void *b, size_t count) | G3D::BinaryOutput | inline |
| writeColor3(const Color3 &v) | G3D::BinaryOutput | |
| writeColor4(const Color4 &v) | G3D::BinaryOutput | |
| writeFloat32(float32 f) | G3D::BinaryOutput | inline |
| writeFloat32(const float32 *out, int n) | G3D::BinaryOutput | |
| writeFloat32(const std::vector< float32 > &out, int n) | G3D::BinaryOutput | |
| writeFloat32(const Array< float32 > &out, int n) | G3D::BinaryOutput | |
| writeFloat64(float64 f) | G3D::BinaryOutput | inline |
| writeFloat64(const float64 *out, int n) | G3D::BinaryOutput | |
| writeFloat64(const std::vector< float64 > &out, int n) | G3D::BinaryOutput | |
| writeFloat64(const Array< float64 > &out, int n) | G3D::BinaryOutput | |
| writeInt16(int16 i) | G3D::BinaryOutput | inline |
| writeInt16(const int16 *out, int n) | G3D::BinaryOutput | |
| writeInt16(const std::vector< int16 > &out, int n) | G3D::BinaryOutput | |
| writeInt16(const Array< int16 > &out, int n) | G3D::BinaryOutput | |
| writeInt32(int32 i) | G3D::BinaryOutput | inline |
| writeInt32(const int32 *out, int n) | G3D::BinaryOutput | |
| writeInt32(const std::vector< int32 > &out, int n) | G3D::BinaryOutput | |
| writeInt32(const Array< int32 > &out, int n) | G3D::BinaryOutput | |
| writeInt64(int64 i) | G3D::BinaryOutput | inline |
| writeInt64(const int64 *out, int n) | G3D::BinaryOutput | |
| writeInt64(const std::vector< int64 > &out, int n) | G3D::BinaryOutput | |
| writeInt64(const Array< int64 > &out, int n) | G3D::BinaryOutput | |
| writeInt8(int8 i) | G3D::BinaryOutput | inline |
| writeInt8(const int8 *out, int n) | G3D::BinaryOutput | |
| writeInt8(const std::vector< int8 > &out, int n) | G3D::BinaryOutput | |
| writeInt8(const Array< int8 > &out, int n) | G3D::BinaryOutput | |
| writeString(const String &s) | G3D::BinaryOutput | inline |
| writeString(const String &s, int len) | G3D::BinaryOutput | inline |
| writeString(const char *s) | G3D::BinaryOutput | |
| writeString32(const char *s) | G3D::BinaryOutput | |
| writeString32(const String &s) | G3D::BinaryOutput | inline |
| writeStringEven(const String &s) | G3D::BinaryOutput | inline |
| writeStringEven(const char *s) | G3D::BinaryOutput | |
| writeUInt16(uint16 u) | G3D::BinaryOutput | |
| writeUInt16(const uint16 *out, int n) | G3D::BinaryOutput | |
| writeUInt16(const std::vector< uint16 > &out, int n) | G3D::BinaryOutput | |
| writeUInt16(const Array< uint16 > &out, int n) | G3D::BinaryOutput | |
| writeUInt32(uint32 u) | G3D::BinaryOutput | |
| writeUInt32(const uint32 *out, int n) | G3D::BinaryOutput | |
| writeUInt32(const std::vector< uint32 > &out, int n) | G3D::BinaryOutput | |
| writeUInt32(const Array< uint32 > &out, int n) | G3D::BinaryOutput | |
| writeUInt64(uint64 u) | G3D::BinaryOutput | |
| writeUInt64(const uint64 *out, int n) | G3D::BinaryOutput | |
| writeUInt64(const std::vector< uint64 > &out, int n) | G3D::BinaryOutput | |
| writeUInt64(const Array< uint64 > &out, int n) | G3D::BinaryOutput | |
| writeUInt8(uint8 i) | G3D::BinaryOutput | inline |
| writeUInt8(const uint8 *out, int n) | G3D::BinaryOutput | |
| writeUInt8(const std::vector< uint8 > &out, int n) | G3D::BinaryOutput | |
| writeUInt8(const Array< uint8 > &out, int n) | G3D::BinaryOutput | |
| writeUNorm8(unorm8 i) | G3D::BinaryOutput | inline |
| writeVector2(const Vector2 &v) | G3D::BinaryOutput | |
| writeVector3(const Vector3 &v) | G3D::BinaryOutput | |
| writeVector4(const Vector4 &v) | G3D::BinaryOutput | |
| ~BinaryOutput() | G3D::BinaryOutput | |