beginBits() | G3D::BinaryOutput | |
BinaryOutput() | G3D::BinaryOutput | |
BinaryOutput(const String &filename, G3DEndian fileEndian) | G3D::BinaryOutput | |
commit(bool flush=true) | G3D::BinaryOutput | |
commit(uint8 *) | G3D::BinaryOutput | |
compress(int level=9) | G3D::BinaryOutput | |
endBits() | G3D::BinaryOutput | |
endian() const | G3D::BinaryOutput | inline |
getCArray() const | G3D::BinaryOutput | inline |
getFilename() const | G3D::BinaryOutput | inline |
length() const | G3D::BinaryOutput | inline |
ok() const | G3D::BinaryOutput | |
position() const | G3D::BinaryOutput | inline |
reset() | G3D::BinaryOutput | |
setEndian(G3DEndian fileEndian) | G3D::BinaryOutput | |
setLength(int64 n) | G3D::BinaryOutput | inline |
setPosition(int64 p) | G3D::BinaryOutput | inline |
size() const | G3D::BinaryOutput | inline |
skip(int n) | G3D::BinaryOutput | inline |
writeBits(uint32 bitString, int numBits) | G3D::BinaryOutput | |
writeBool8(bool b) | G3D::BinaryOutput | inline |
writeBool8(const bool *out, int n) | G3D::BinaryOutput | |
writeBool8(const std::vector< bool > &out, int n) | G3D::BinaryOutput | |
writeBool8(const Array< bool > &out, int n) | G3D::BinaryOutput | |
writeBytes(const void *b, size_t count) | G3D::BinaryOutput | inline |
writeColor3(const Color3 &v) | G3D::BinaryOutput | |
writeColor4(const Color4 &v) | G3D::BinaryOutput | |
writeFloat32(float32 f) | G3D::BinaryOutput | inline |
writeFloat32(const float32 *out, int n) | G3D::BinaryOutput | |
writeFloat32(const std::vector< float32 > &out, int n) | G3D::BinaryOutput | |
writeFloat32(const Array< float32 > &out, int n) | G3D::BinaryOutput | |
writeFloat64(float64 f) | G3D::BinaryOutput | inline |
writeFloat64(const float64 *out, int n) | G3D::BinaryOutput | |
writeFloat64(const std::vector< float64 > &out, int n) | G3D::BinaryOutput | |
writeFloat64(const Array< float64 > &out, int n) | G3D::BinaryOutput | |
writeInt16(int16 i) | G3D::BinaryOutput | inline |
writeInt16(const int16 *out, int n) | G3D::BinaryOutput | |
writeInt16(const std::vector< int16 > &out, int n) | G3D::BinaryOutput | |
writeInt16(const Array< int16 > &out, int n) | G3D::BinaryOutput | |
writeInt32(int32 i) | G3D::BinaryOutput | inline |
writeInt32(const int32 *out, int n) | G3D::BinaryOutput | |
writeInt32(const std::vector< int32 > &out, int n) | G3D::BinaryOutput | |
writeInt32(const Array< int32 > &out, int n) | G3D::BinaryOutput | |
writeInt64(int64 i) | G3D::BinaryOutput | inline |
writeInt64(const int64 *out, int n) | G3D::BinaryOutput | |
writeInt64(const std::vector< int64 > &out, int n) | G3D::BinaryOutput | |
writeInt64(const Array< int64 > &out, int n) | G3D::BinaryOutput | |
writeInt8(int8 i) | G3D::BinaryOutput | inline |
writeInt8(const int8 *out, int n) | G3D::BinaryOutput | |
writeInt8(const std::vector< int8 > &out, int n) | G3D::BinaryOutput | |
writeInt8(const Array< int8 > &out, int n) | G3D::BinaryOutput | |
writeString(const String &s) | G3D::BinaryOutput | inline |
writeString(const String &s, int len) | G3D::BinaryOutput | inline |
writeString(const char *s) | G3D::BinaryOutput | |
writeString32(const char *s) | G3D::BinaryOutput | |
writeString32(const String &s) | G3D::BinaryOutput | inline |
writeStringEven(const String &s) | G3D::BinaryOutput | inline |
writeStringEven(const char *s) | G3D::BinaryOutput | |
writeUInt16(uint16 u) | G3D::BinaryOutput | |
writeUInt16(const uint16 *out, int n) | G3D::BinaryOutput | |
writeUInt16(const std::vector< uint16 > &out, int n) | G3D::BinaryOutput | |
writeUInt16(const Array< uint16 > &out, int n) | G3D::BinaryOutput | |
writeUInt32(uint32 u) | G3D::BinaryOutput | |
writeUInt32(const uint32 *out, int n) | G3D::BinaryOutput | |
writeUInt32(const std::vector< uint32 > &out, int n) | G3D::BinaryOutput | |
writeUInt32(const Array< uint32 > &out, int n) | G3D::BinaryOutput | |
writeUInt64(uint64 u) | G3D::BinaryOutput | |
writeUInt64(const uint64 *out, int n) | G3D::BinaryOutput | |
writeUInt64(const std::vector< uint64 > &out, int n) | G3D::BinaryOutput | |
writeUInt64(const Array< uint64 > &out, int n) | G3D::BinaryOutput | |
writeUInt8(uint8 i) | G3D::BinaryOutput | inline |
writeUInt8(const uint8 *out, int n) | G3D::BinaryOutput | |
writeUInt8(const std::vector< uint8 > &out, int n) | G3D::BinaryOutput | |
writeUInt8(const Array< uint8 > &out, int n) | G3D::BinaryOutput | |
writeUNorm8(unorm8 i) | G3D::BinaryOutput | inline |
writeVector2(const Vector2 &v) | G3D::BinaryOutput | |
writeVector3(const Vector3 &v) | G3D::BinaryOutput | |
writeVector4(const Vector4 &v) | G3D::BinaryOutput | |
~BinaryOutput() | G3D::BinaryOutput | |