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G3D::DDGIVolume Member List

This is the complete list of members for G3D::DDGIVolume, including all inherited members.

ASLEEP enum valueG3D::DDGIVolume
AWAKE enum valueG3D::DDGIVolume
cameraLocked()G3D::DDGIVolumeinline
computeProbeOffsetsAndFlags(RenderDevice *rd, const shared_ptr< Texture > &rayHitLocations, const int offset, const int raysPerProbe, bool adjustOffsets=true)G3D::DDGIVolume
create(const String &name, const DDGIVolumeSpecification &spec, const Point3 &cameraPos)G3D::DDGIVolumestatic
createShared(ArgTypes &&... args)G3D::ReferenceCountedObjectinlineprotectedstatic
debugDrawProbeLabels(float probeVisualizationRadius) constG3D::DDGIVolume
debugRenderProbeVisualization(RenderDevice *rd, const shared_ptr< Camera > &camera, const bool visualizeDepth, const float probeVisualizationRadius)G3D::DDGIVolume
encloseScene()G3D::DDGIVolumeinline
gatherTracingProbes(const Array< ProbeStates > &states)G3D::DDGIVolume
guiIrradianceFormatIndex()G3D::DDGIVolumeinline
guiVisibilityFormatIndex()G3D::DDGIVolumeinline
hasTracingProbes()G3D::DDGIVolumeinline
init(const String &name, const DDGIVolumeSpecification &spec, const Point3 &cameraPos=Point3(0, 0, 0))G3D::DDGIVolume
irradianceFormat()G3D::DDGIVolumeinline
irradianceOctSideLength()G3D::DDGIVolumeinline
irradianceTexture()G3D::DDGIVolumeinline
JUST_VIGILANT enum valueG3D::DDGIVolume
JUST_WOKE enum valueG3D::DDGIVolume
loadGeometry(const String &filename, float scale, Color3 faceColor, AttributeArray &vertexArray, IndexStream &indexStream)G3D::DDGIVolumestatic
m_conservativeAABoundsPBOG3D::DDGIVolumeprotected
m_debugProbeVisualizationColorsIndexG3D::DDGIVolumeprotected
m_firstFrameG3D::DDGIVolumeprotected
m_guiIrradianceFormatIndexG3D::DDGIVolumeprotected
m_guiProbeFormatChangedG3D::DDGIVolumeprotected
m_guiVisibilityFormatIndexG3D::DDGIVolumeprotected
m_irradianceTextureG3D::DDGIVolumeprotected
m_lowIrradianceHysteresisFramesG3D::DDGIVolumeprotected
m_lowVisibilityHysteresisFramesG3D::DDGIVolumeprotected
m_maxDistanceG3D::DDGIVolumeprotected
m_nameG3D::DDGIVolumeprotected
m_phaseOffsetG3D::DDGIVolumeprotected
m_probeGridOriginG3D::DDGIVolumeprotected
m_probeOffsetTextureG3D::DDGIVolumeprotected
m_probeSleepingG3D::DDGIVolumeprotected
m_probeSpacingG3D::DDGIVolumeprotected
m_randomOrientationG3D::DDGIVolumeprotected
m_rayBlockIndexOffsetG3D::DDGIVolumeprotected
m_reducedIrradianceHysteresisFramesG3D::DDGIVolumeprotected
m_skippedProbesG3D::DDGIVolumeprotected
m_sleepingProbesBufferG3D::DDGIVolumeprotected
m_specificationG3D::DDGIVolumeprotected
m_uninitializedPlaneG3D::DDGIVolumeprotected
m_visibilityTextureG3D::DDGIVolumeprotected
mapSleepingProbesBuffer(bool forWriting=false)G3D::DDGIVolume
normalEncoding()G3D::DDGIVolumeinlinestatic
notifyOfCameraPosition(const Point3 &cameraWSPosition)G3D::DDGIVolume
notifyOfDynamicObjects(const Array< AABox > &currentBoxArray, const Array< Vector3 > &velocityArray)G3D::DDGIVolume
OFF enum valueG3D::DDGIVolume
onGlobalLightChange()G3D::DDGIVolumeinline
onLargeObjectChange()G3D::DDGIVolumeinline
onSmallLightChange()G3D::DDGIVolumeinline
probeCount() constG3D::DDGIVolumeinline
probeCounts() constG3D::DDGIVolumeinline
probeIndexToGridIndex(int index) constG3D::DDGIVolumeprotected
probeIndexToPosition(int index) constG3D::DDGIVolumeprotected
probeOffsetTexture()G3D::DDGIVolumeinline
probeSleeping()G3D::DDGIVolumeinline
ProbeStates enum nameG3D::DDGIVolume
randomOrientation()G3D::DDGIVolumeinlinevirtual
rayBlockIndexOffsetBuffer()G3D::DDGIVolumeinline
resizeIfNeeded()G3D::DDGIVolumevirtual
s_debugProbeVisualizationColorsG3D::DDGIVolumeprotectedstatic
s_debugProbeVisualizationColorsIndexG3D::DDGIVolumeprotectedstatic
s_debugProbeVisualizationIndexStreamG3D::DDGIVolumeprotectedstatic
s_debugProbeVisualizationVertexArrayG3D::DDGIVolumeprotectedstatic
s_guiDepthFormatsG3D::DDGIVolumeprotectedstatic
s_guiIrradianceFormatsG3D::DDGIVolumeprotectedstatic
s_guiLabelFontG3D::DDGIVolumeprotectedstatic
s_visualizeDebugColorsG3D::DDGIVolumeprotectedstatic
setCameraLocked(bool b)G3D::DDGIVolumeinline
setDepthOctSideLength(int sideLengthSize, RenderDevice *rd)G3D::DDGIVolumeinline
setEncloseScene(bool b)G3D::DDGIVolumeinline
setFirstFrame(bool b)G3D::DDGIVolumeinline
setGuiIrradianceFormatIndex(int index)G3D::DDGIVolumeinline
setGuiVisibilityFormatIndex(int index)G3D::DDGIVolumeinline
setIrradianceOctSideLength(int sideLengthSize, RenderDevice *rd)G3D::DDGIVolumeinline
setProbeSleeping(bool b)G3D::DDGIVolumeinline
setProbeStatesToUninitialized()G3D::DDGIVolumeprotected
setRandomOrientation(const Matrix3 &orientation)G3D::DDGIVolumeinline
setShaderArgs(UniformTable &args, const String &prefix)G3D::DDGIVolume
setVisualizeDebugColors(bool b)G3D::DDGIVolumeinlinestatic
skippedProbes()G3D::DDGIVolumeinline
specification()G3D::DDGIVolumeinline
UNINITIALIZED enum valueG3D::DDGIVolume
unmapSleepingProbesBuffer()G3D::DDGIVolume
updateAllProbeTypes(RenderDevice *rd, const Array< shared_ptr< Surface >> &surfaceArray, const shared_ptr< Texture > &rayHitLocations, const shared_ptr< Texture > &rayHitRadiance, const int offset, const int raysPerProbe)G3D::DDGIVolumevirtual
updateIrradianceTexture(const shared_ptr< Texture > &newTexture)G3D::DDGIVolume
updateIrradianceTexture(const shared_ptr< GLPixelTransferBuffer > &pbo)G3D::DDGIVolume
updateProbeOffsetTexture(const shared_ptr< Texture > &newTexture)G3D::DDGIVolume
updateProbeOffsetTexture(const shared_ptr< GLPixelTransferBuffer > &pbo)G3D::DDGIVolume
updateVisibilityTexture(const shared_ptr< Texture > &newTexture)G3D::DDGIVolume
updateVisibilityTexture(const shared_ptr< GLPixelTransferBuffer > &pbo)G3D::DDGIVolume
VIGILANT enum valueG3D::DDGIVolume
visibilityOctSideLength()G3D::DDGIVolumeinline
visibilityTexture()G3D::DDGIVolumeinline
visualizeDebugColors()G3D::DDGIVolumeinlinestatic
~ReferenceCountedObject()G3D::ReferenceCountedObjectinlinevirtual

documentation generated on Wed Nov 24 2021 08:01:54 using doxygen 1.8.15