| Action enum name | G3D::GApp | |
| ACTION_NONE enum value | G3D::GApp | |
| ACTION_QUIT enum value | G3D::GApp | |
| ACTION_SHOW_CONSOLE enum value | G3D::GApp | |
| activeCamera() const | G3D::GApp | inlinevirtual |
| activeListener() const | G3D::GApp | inline |
| addWidget(const shared_ptr< Widget > &module, bool setFocus=true) | G3D::GApp | virtual |
| beginRun() | G3D::GApp | protected |
| cameraManipulator() const | G3D::GApp | inline |
| catchCommonExceptions | G3D::GApp | |
| console | G3D::GApp | |
| createDeveloperHUD() | G3D::GApp | protected |
| current() | G3D::GApp | static |
| dataDir | G3D::GApp | |
| dataDirs | G3D::GApp | |
| dataDirsAddedToScene | G3D::GApp | |
| debugCamera() const | G3D::GApp | inlinevirtual |
| debugFont | G3D::GApp | |
| debugLabelArray | G3D::GApp | |
| debugPane | G3D::GApp | |
| debugShapeArray | G3D::GApp | |
| debugText | G3D::GApp | protected |
| DebugTextWidget class | G3D::GApp | friend |
| debugWindow | G3D::GApp | |
| developerWindow | G3D::GApp | |
| DeveloperWindow class | G3D::GApp | friend |
| drawDebugShapes() | G3D::GApp | virtual |
| drawMessage(const String &message) | G3D::GApp | virtual |
| drawTitle(const String &title, const String &subtitle, const Any &any, const Color3 &fontColor, const Color4 &backColor) | G3D::GApp | |
| endRun() | G3D::GApp | protected |
| escapeKeyAction | G3D::GApp | |
| extendGBufferSpecification(GBuffer::Specification &spec) | G3D::GApp | protectedvirtual |
| frameDuration() const | G3D::GApp | inline |
| GApp(const Settings &options=Settings(), OSWindow *window=nullptr, RenderDevice *rd=nullptr, bool createWindowOnNull=true) | G3D::GApp | |
| gazeForEye(int eye) const | G3D::GApp | inline |
| gazeTracker() const | G3D::GApp | inline |
| graphicsWatch() const | G3D::GApp | inline |
| headFrame() const | G3D::GApp | virtual |
| initializeOpenGL(RenderDevice *rd, OSWindow *window, bool createWindowIfNull, const Settings &settings) | G3D::GApp | |
| loadScene(const String &sceneName) | G3D::GApp | virtual |
| logicWatch() const | G3D::GApp | inline |
| lowerFrameRateInBackground() const | G3D::GApp | inline |
| m_activeCamera | G3D::GApp | protected |
| m_activeCameraMarker | G3D::GApp | protected |
| m_activeListener | G3D::GApp | protected |
| m_ambientOcclusion | G3D::GApp | protected |
| m_cameraManipulator | G3D::GApp | protected |
| m_currentEyeIndex | G3D::GApp | protected |
| m_debugCamera | G3D::GApp | protected |
| m_debugController | G3D::GApp | protected |
| m_debugTextColor | G3D::GApp | protected |
| m_debugTextMutex | G3D::GApp | protected |
| m_debugTextOutlineColor | G3D::GApp | protected |
| m_debugTextWidget | G3D::GApp | protected |
| m_depthOfField | G3D::GApp | protected |
| m_depthPeelFramebuffer | G3D::GApp | protected |
| m_deviceFramebuffer | G3D::GApp | protected |
| m_endProgram | G3D::GApp | protected |
| m_exitCode | G3D::GApp | protected |
| m_film | G3D::GApp | protected |
| m_framebuffer | G3D::GApp | protected |
| m_gaze | G3D::GApp | |
| m_gazeArray | G3D::GApp | |
| m_gazeTracker | G3D::GApp | |
| m_gbuffer | G3D::GApp | protected |
| m_gbufferSpecification | G3D::GApp | protected |
| m_graphicsWatch | G3D::GApp | protected |
| m_lastDebugID | G3D::GApp | |
| m_lastFrameOverWait | G3D::GApp | protected |
| m_lastTime | G3D::GApp | protected |
| m_lastWaitTime | G3D::GApp | protected |
| m_logicWatch | G3D::GApp | protected |
| m_lowerFrameRateInBackground | G3D::GApp | protected |
| m_motionBlur | G3D::GApp | protected |
| m_networkWatch | G3D::GApp | protected |
| m_now | G3D::GApp | protected |
| m_osWindowDeviceFramebuffer | G3D::GApp | protected |
| m_osWindowGBuffer | G3D::GApp | protected |
| m_osWindowHDRFramebuffer | G3D::GApp | protected |
| m_posed2D | G3D::GApp | protected |
| m_posed3D | G3D::GApp | protected |
| m_poseWatch | G3D::GApp | protected |
| m_previousRealTimeStep | G3D::GApp | protected |
| m_previousSimTimeStep | G3D::GApp | protected |
| m_realTime | G3D::GApp | protected |
| m_renderer | G3D::GApp | protected |
| m_renderPeriod | G3D::GApp | protected |
| m_settings | G3D::GApp | protected |
| m_simTime | G3D::GApp | protected |
| m_simTimeScale | G3D::GApp | protected |
| m_simTimeStep | G3D::GApp | protected |
| m_simulationWatch | G3D::GApp | protected |
| m_userInputWatch | G3D::GApp | protected |
| m_waitWatch | G3D::GApp | protected |
| m_wallClockTargetDuration | G3D::GApp | protected |
| m_widgetManager | G3D::GApp | protected |
| m_xrSystem | G3D::GApp | protected |
| m_xrWidget | G3D::GApp | protected |
| manageUserInput | G3D::GApp | |
| MATCH_REAL_TIME_TARGET enum value | G3D::GApp | |
| networkWatch() const | G3D::GApp | inline |
| onAfterEvents() | G3D::GApp | protectedvirtual |
| onAfterLoadScene(const Any &any, const String &sceneName) | G3D::GApp | inlinevirtual |
| onAfterSimulation(RealTime rdt, SimTime sdt, SimTime idt) | G3D::GApp | protectedvirtual |
| onAI() | G3D::GApp | protectedvirtual |
| onBeforeSimulation(RealTime &rdt, SimTime &sdt, SimTime &idt) | G3D::GApp | protectedvirtual |
| onCleanup() | G3D::GApp | protectedvirtual |
| onConsoleCommand(const String &cmd) | G3D::GApp | protectedvirtual |
| oneFrame() | G3D::GApp | protectedvirtual |
| onEvent(const GEvent &event) | G3D::GApp | protectedvirtual |
| onGraphics(RenderDevice *rd, Array< shared_ptr< Surface > > &surface, Array< shared_ptr< Surface2D > > &surface2D) | G3D::GApp | protectedvirtual |
| onGraphics2D(RenderDevice *rd, Array< shared_ptr< Surface2D > > &surface2D) | G3D::GApp | protectedvirtual |
| onGraphics3D(RenderDevice *rd, Array< shared_ptr< Surface > > &surface) | G3D::GApp | protectedvirtual |
| onInit() | G3D::GApp | protectedvirtual |
| onNetwork() | G3D::GApp | protectedvirtual |
| onPose(Array< shared_ptr< Surface > > &posed3D, Array< shared_ptr< Surface2D > > &posed2D) | G3D::GApp | protectedvirtual |
| onPostProcessHDR3DEffects(RenderDevice *rd) | G3D::GApp | protectedvirtual |
| onRun() | G3D::GApp | protected |
| onSimulation(RealTime rdt, SimTime sdt, SimTime idt) | G3D::GApp | protectedvirtual |
| onUserInput(class UserInput *userInput) | G3D::GApp | protectedvirtual |
| onWait(RealTime waitTime) | G3D::GApp | protectedvirtual |
| OSWindow class | G3D::GApp | friend |
| previousRealTimeStep() const | G3D::GApp | inline |
| previousSimTimeStep() const | G3D::GApp | inline |
| processGEventQueue() | G3D::GApp | protectedvirtual |
| REAL_TIME enum value | G3D::GApp | |
| realTime() const | G3D::GApp | inline |
| realTimeTargetDuration() const | G3D::GApp | inline |
| removeAllDebugShapes() | G3D::GApp | |
| removeDebugShape(DebugID id) | G3D::GApp | |
| removeWidget(const shared_ptr< Widget > &module) | G3D::GApp | virtual |
| renderCubeMap(RenderDevice *rd, Array< shared_ptr< Texture > > &output, const shared_ptr< Camera > &camera, const shared_ptr< Texture > &depthMap, int resolution=1024) | G3D::GApp | protectedvirtual |
| renderDevice | G3D::GApp | |
| renderer() | G3D::GApp | inline |
| resize(int w, int h) | G3D::GApp | protectedvirtual |
| run() | G3D::GApp | |
| s_currentGApp | G3D::GApp | protectedstatic |
| sampleGazeTrackerData() | G3D::GApp | protectedvirtual |
| saveScene() | G3D::GApp | virtual |
| scene() const | G3D::GApp | inline |
| SceneEditorWindow class | G3D::GApp | friend |
| sceneVisualizationSettings() const | G3D::GApp | virtual |
| screenCapture() const | G3D::GApp | inline |
| setActiveCamera(const shared_ptr< Camera > &camera) | G3D::GApp | virtual |
| setActiveListener(const shared_ptr< Entity > &listener) | G3D::GApp | inlinevirtual |
| setCameraManipulator(const shared_ptr< Manipulator > &man) | G3D::GApp | inline |
| setCurrent(GApp *gApp) | G3D::GApp | static |
| setExitCode(int code=0) | G3D::GApp | virtual |
| setFrameDuration(RealTime realTimeTargetDuration, SimTime simulationStepDuration=MATCH_REAL_TIME_TARGET) | G3D::GApp | inlinevirtual |
| setLowerFrameRateInBackground(bool s) | G3D::GApp | inlinevirtual |
| setRealTime(RealTime r) | G3D::GApp | virtual |
| setScene(const shared_ptr< Scene > &s) | G3D::GApp | inlineprotectedvirtual |
| setSimTime(SimTime s) | G3D::GApp | virtual |
| setSimulationTimeScale(float s) | G3D::GApp | inlinevirtual |
| setSubmitToDisplayMode(SubmitToDisplayMode m) | G3D::GApp | inlineprotected |
| settings() const | G3D::GApp | inline |
| Shader class | G3D::GApp | friend |
| show(const shared_ptr< Texture > &t, const String &windowCaption="") | G3D::GApp | |
| show(const shared_ptr< PixelTransferBuffer > &t, const String &windowCaption="") | G3D::GApp | |
| show(const shared_ptr< Image > &t, const String &windowCaption="") | G3D::GApp | |
| showDebugText | G3D::GApp | |
| showInTextureBrowser(const String &textureName, Rect2D rect=Rect2D::empty()) | G3D::GApp | |
| showInTextureBrowser(const shared_ptr< Texture > &texture, Rect2D rect=Rect2D::empty()) | G3D::GApp | |
| showRenderingStats | G3D::GApp | |
| simStepDuration() const | G3D::GApp | inline |
| simTime() const | G3D::GApp | inline |
| simulationTimeScale() const | G3D::GApp | inline |
| simulationWatch() const | G3D::GApp | inline |
| staticConsoleCallback(const String &command, void *me) | G3D::GApp | protectedstatic |
| submitToDisplayMode() const | G3D::GApp | inlineprotected |
| swapBuffers() | G3D::GApp | virtual |
| textureByName(const String &name) const | G3D::GApp | |
| typedScene() const | G3D::GApp | inline |
| userInput | G3D::GApp | |
| userInputWatch() const | G3D::GApp | inline |
| vscreenPrintf(const char *fmt, va_list argPtr) | G3D::GApp | |
| waitWatch() const | G3D::GApp | inline |
| window() const | G3D::GApp | inline |
| ~GApp() | G3D::GApp | virtual |