Action enum name | G3D::GApp | |
ACTION_NONE enum value | G3D::GApp | |
ACTION_QUIT enum value | G3D::GApp | |
ACTION_SHOW_CONSOLE enum value | G3D::GApp | |
activeCamera() const | G3D::GApp | inlinevirtual |
activeListener() const | G3D::GApp | inline |
addWidget(const shared_ptr< Widget > &module, bool setFocus=true) | G3D::GApp | virtual |
beginRun() | G3D::GApp | protected |
cameraManipulator() const | G3D::GApp | inline |
catchCommonExceptions | G3D::GApp | |
console | G3D::GApp | |
createDeveloperHUD() | G3D::GApp | protected |
current() | G3D::GApp | static |
dataDir | G3D::GApp | |
dataDirs | G3D::GApp | |
dataDirsAddedToScene | G3D::GApp | |
debugCamera() const | G3D::GApp | inlinevirtual |
debugFont | G3D::GApp | |
debugLabelArray | G3D::GApp | |
debugPane | G3D::GApp | |
debugShapeArray | G3D::GApp | |
debugText | G3D::GApp | protected |
DebugTextWidget class | G3D::GApp | friend |
debugWindow | G3D::GApp | |
developerWindow | G3D::GApp | |
DeveloperWindow class | G3D::GApp | friend |
drawDebugShapes() | G3D::GApp | virtual |
drawMessage(const String &message) | G3D::GApp | virtual |
drawTitle(const String &title, const String &subtitle, const Any &any, const Color3 &fontColor, const Color4 &backColor) | G3D::GApp | |
endRun() | G3D::GApp | protected |
escapeKeyAction | G3D::GApp | |
extendGBufferSpecification(GBuffer::Specification &spec) | G3D::GApp | protectedvirtual |
frameDuration() const | G3D::GApp | inline |
GApp(const Settings &options=Settings(), OSWindow *window=nullptr, RenderDevice *rd=nullptr, bool createWindowOnNull=true) | G3D::GApp | |
gazeForEye(int eye) const | G3D::GApp | inline |
gazeTracker() const | G3D::GApp | inline |
graphicsWatch() const | G3D::GApp | inline |
headFrame() const | G3D::GApp | virtual |
initializeOpenGL(RenderDevice *rd, OSWindow *window, bool createWindowIfNull, const Settings &settings) | G3D::GApp | |
loadScene(const String &sceneName) | G3D::GApp | virtual |
logicWatch() const | G3D::GApp | inline |
lowerFrameRateInBackground() const | G3D::GApp | inline |
m_activeCamera | G3D::GApp | protected |
m_activeCameraMarker | G3D::GApp | protected |
m_activeListener | G3D::GApp | protected |
m_ambientOcclusion | G3D::GApp | protected |
m_cameraManipulator | G3D::GApp | protected |
m_currentEyeIndex | G3D::GApp | protected |
m_debugCamera | G3D::GApp | protected |
m_debugController | G3D::GApp | protected |
m_debugTextColor | G3D::GApp | protected |
m_debugTextMutex | G3D::GApp | protected |
m_debugTextOutlineColor | G3D::GApp | protected |
m_debugTextWidget | G3D::GApp | protected |
m_depthOfField | G3D::GApp | protected |
m_depthPeelFramebuffer | G3D::GApp | protected |
m_deviceFramebuffer | G3D::GApp | protected |
m_endProgram | G3D::GApp | protected |
m_exitCode | G3D::GApp | protected |
m_film | G3D::GApp | protected |
m_framebuffer | G3D::GApp | protected |
m_gaze | G3D::GApp | |
m_gazeArray | G3D::GApp | |
m_gazeTracker | G3D::GApp | |
m_gbuffer | G3D::GApp | protected |
m_gbufferSpecification | G3D::GApp | protected |
m_graphicsWatch | G3D::GApp | protected |
m_lastDebugID | G3D::GApp | |
m_lastFrameOverWait | G3D::GApp | protected |
m_lastTime | G3D::GApp | protected |
m_lastWaitTime | G3D::GApp | protected |
m_logicWatch | G3D::GApp | protected |
m_lowerFrameRateInBackground | G3D::GApp | protected |
m_motionBlur | G3D::GApp | protected |
m_networkWatch | G3D::GApp | protected |
m_now | G3D::GApp | protected |
m_osWindowDeviceFramebuffer | G3D::GApp | protected |
m_osWindowGBuffer | G3D::GApp | protected |
m_osWindowHDRFramebuffer | G3D::GApp | protected |
m_posed2D | G3D::GApp | protected |
m_posed3D | G3D::GApp | protected |
m_poseWatch | G3D::GApp | protected |
m_previousRealTimeStep | G3D::GApp | protected |
m_previousSimTimeStep | G3D::GApp | protected |
m_realTime | G3D::GApp | protected |
m_renderer | G3D::GApp | protected |
m_renderPeriod | G3D::GApp | protected |
m_settings | G3D::GApp | protected |
m_simTime | G3D::GApp | protected |
m_simTimeScale | G3D::GApp | protected |
m_simTimeStep | G3D::GApp | protected |
m_simulationWatch | G3D::GApp | protected |
m_userInputWatch | G3D::GApp | protected |
m_waitWatch | G3D::GApp | protected |
m_wallClockTargetDuration | G3D::GApp | protected |
m_widgetManager | G3D::GApp | protected |
m_xrSystem | G3D::GApp | protected |
m_xrWidget | G3D::GApp | protected |
manageUserInput | G3D::GApp | |
MATCH_REAL_TIME_TARGET enum value | G3D::GApp | |
networkWatch() const | G3D::GApp | inline |
onAfterEvents() | G3D::GApp | protectedvirtual |
onAfterLoadScene(const Any &any, const String &sceneName) | G3D::GApp | inlinevirtual |
onAfterSimulation(RealTime rdt, SimTime sdt, SimTime idt) | G3D::GApp | protectedvirtual |
onAI() | G3D::GApp | protectedvirtual |
onBeforeSimulation(RealTime &rdt, SimTime &sdt, SimTime &idt) | G3D::GApp | protectedvirtual |
onCleanup() | G3D::GApp | protectedvirtual |
onConsoleCommand(const String &cmd) | G3D::GApp | protectedvirtual |
oneFrame() | G3D::GApp | protectedvirtual |
onEvent(const GEvent &event) | G3D::GApp | protectedvirtual |
onGraphics(RenderDevice *rd, Array< shared_ptr< Surface > > &surface, Array< shared_ptr< Surface2D > > &surface2D) | G3D::GApp | protectedvirtual |
onGraphics2D(RenderDevice *rd, Array< shared_ptr< Surface2D > > &surface2D) | G3D::GApp | protectedvirtual |
onGraphics3D(RenderDevice *rd, Array< shared_ptr< Surface > > &surface) | G3D::GApp | protectedvirtual |
onInit() | G3D::GApp | protectedvirtual |
onNetwork() | G3D::GApp | protectedvirtual |
onPose(Array< shared_ptr< Surface > > &posed3D, Array< shared_ptr< Surface2D > > &posed2D) | G3D::GApp | protectedvirtual |
onPostProcessHDR3DEffects(RenderDevice *rd) | G3D::GApp | protectedvirtual |
onRun() | G3D::GApp | protected |
onSimulation(RealTime rdt, SimTime sdt, SimTime idt) | G3D::GApp | protectedvirtual |
onUserInput(class UserInput *userInput) | G3D::GApp | protectedvirtual |
onWait(RealTime waitTime) | G3D::GApp | protectedvirtual |
OSWindow class | G3D::GApp | friend |
previousRealTimeStep() const | G3D::GApp | inline |
previousSimTimeStep() const | G3D::GApp | inline |
processGEventQueue() | G3D::GApp | protectedvirtual |
REAL_TIME enum value | G3D::GApp | |
realTime() const | G3D::GApp | inline |
realTimeTargetDuration() const | G3D::GApp | inline |
removeAllDebugShapes() | G3D::GApp | |
removeDebugShape(DebugID id) | G3D::GApp | |
removeWidget(const shared_ptr< Widget > &module) | G3D::GApp | virtual |
renderCubeMap(RenderDevice *rd, Array< shared_ptr< Texture > > &output, const shared_ptr< Camera > &camera, const shared_ptr< Texture > &depthMap, int resolution=1024) | G3D::GApp | protectedvirtual |
renderDevice | G3D::GApp | |
renderer() | G3D::GApp | inline |
resize(int w, int h) | G3D::GApp | protectedvirtual |
run() | G3D::GApp | |
s_currentGApp | G3D::GApp | protectedstatic |
sampleGazeTrackerData() | G3D::GApp | protectedvirtual |
saveScene() | G3D::GApp | virtual |
scene() const | G3D::GApp | inline |
SceneEditorWindow class | G3D::GApp | friend |
sceneVisualizationSettings() const | G3D::GApp | virtual |
screenCapture() const | G3D::GApp | inline |
setActiveCamera(const shared_ptr< Camera > &camera) | G3D::GApp | virtual |
setActiveListener(const shared_ptr< Entity > &listener) | G3D::GApp | inlinevirtual |
setCameraManipulator(const shared_ptr< Manipulator > &man) | G3D::GApp | inline |
setCurrent(GApp *gApp) | G3D::GApp | static |
setExitCode(int code=0) | G3D::GApp | virtual |
setFrameDuration(RealTime realTimeTargetDuration, SimTime simulationStepDuration=MATCH_REAL_TIME_TARGET) | G3D::GApp | inlinevirtual |
setLowerFrameRateInBackground(bool s) | G3D::GApp | inlinevirtual |
setRealTime(RealTime r) | G3D::GApp | virtual |
setScene(const shared_ptr< Scene > &s) | G3D::GApp | inlineprotectedvirtual |
setSimTime(SimTime s) | G3D::GApp | virtual |
setSimulationTimeScale(float s) | G3D::GApp | inlinevirtual |
setSubmitToDisplayMode(SubmitToDisplayMode m) | G3D::GApp | inlineprotected |
settings() const | G3D::GApp | inline |
Shader class | G3D::GApp | friend |
show(const shared_ptr< Texture > &t, const String &windowCaption="") | G3D::GApp | |
show(const shared_ptr< PixelTransferBuffer > &t, const String &windowCaption="") | G3D::GApp | |
show(const shared_ptr< Image > &t, const String &windowCaption="") | G3D::GApp | |
showDebugText | G3D::GApp | |
showInTextureBrowser(const String &textureName, Rect2D rect=Rect2D::empty()) | G3D::GApp | |
showInTextureBrowser(const shared_ptr< Texture > &texture, Rect2D rect=Rect2D::empty()) | G3D::GApp | |
showRenderingStats | G3D::GApp | |
simStepDuration() const | G3D::GApp | inline |
simTime() const | G3D::GApp | inline |
simulationTimeScale() const | G3D::GApp | inline |
simulationWatch() const | G3D::GApp | inline |
staticConsoleCallback(const String &command, void *me) | G3D::GApp | protectedstatic |
submitToDisplayMode() const | G3D::GApp | inlineprotected |
swapBuffers() | G3D::GApp | virtual |
textureByName(const String &name) const | G3D::GApp | |
typedScene() const | G3D::GApp | inline |
userInput | G3D::GApp | |
userInputWatch() const | G3D::GApp | inline |
vscreenPrintf(const char *fmt, va_list argPtr) | G3D::GApp | |
waitWatch() const | G3D::GApp | inline |
window() const | G3D::GApp | inline |
~GApp() | G3D::GApp | virtual |