bindAsShaderStorageBuffer(int bindpoint) | G3D::GLPixelTransferBuffer | |
bindRead() | G3D::GLPixelTransferBuffer | |
bindWrite() | G3D::GLPixelTransferBuffer | |
copy(const shared_ptr< GLPixelTransferBuffer > &src, const shared_ptr< GLPixelTransferBuffer > &dst, int srcSizePixels=-1, int srcUpperLeftPixelIndex=0, int dstUpperLeftPixelIndex=0) | G3D::GLPixelTransferBuffer | static |
create(int width, int height, const ImageFormat *format, const void *data=nullptr, int depth=1, uint32 glUsageHint=GL_STREAM_COPY) | G3D::GLPixelTransferBuffer | static |
createShared(ArgTypes &&... args) | G3D::ReferenceCountedObject | inlineprotectedstatic |
deleteAllBuffers() | G3D::GLPixelTransferBuffer | static |
depth() const | G3D::PixelTransferBuffer | inline |
format() const | G3D::PixelTransferBuffer | inline |
getData(void *data) const override | G3D::GLPixelTransferBuffer | virtual |
getGPUAddress(GLenum access=GL_READ_WRITE) const | G3D::GLPixelTransferBuffer | |
glBufferID() const | G3D::GLPixelTransferBuffer | inline |
GLPixelTransferBuffer(const ImageFormat *format, int width, int height, int depth, const void *data, uint32 glUsageHint) | G3D::GLPixelTransferBuffer | protected |
height() const | G3D::PixelTransferBuffer | inline |
m_depth | G3D::PixelTransferBuffer | protected |
m_format | G3D::PixelTransferBuffer | protected |
m_glBufferID | G3D::GLPixelTransferBuffer | protected |
m_glUsageHint | G3D::GLPixelTransferBuffer | protected |
m_height | G3D::PixelTransferBuffer | protected |
m_mapHook | G3D::GLPixelTransferBuffer | mutableprotected |
m_mappedPointer | G3D::PixelTransferBuffer | mutableprotected |
m_milestone | G3D::GLPixelTransferBuffer | protected |
m_reallocateHook | G3D::GLPixelTransferBuffer | mutableprotected |
m_rowAlignment | G3D::PixelTransferBuffer | protected |
m_rowStride | G3D::PixelTransferBuffer | protected |
m_width | G3D::PixelTransferBuffer | protected |
map(unsigned int access) const | G3D::GLPixelTransferBuffer | protected |
mapRead() const override | G3D::GLPixelTransferBuffer | virtual |
mapReadWrite() override | G3D::GLPixelTransferBuffer | virtual |
mapWrite() override | G3D::GLPixelTransferBuffer | virtual |
ownsMemory() const | G3D::PixelTransferBuffer | inlinevirtual |
pixelCount() const | G3D::PixelTransferBuffer | inline |
PixelTransferBuffer(const ImageFormat *format, int width, int height, int depth, int rowAlignment) | G3D::PixelTransferBuffer | protected |
readyToMap() const override | G3D::GLPixelTransferBuffer | virtual |
registerMapHook(std::function< void(GLint)> mapHook) const | G3D::GLPixelTransferBuffer | inline |
registerReallocationHook(std::function< void(GLint)> reallocateHook) const | G3D::GLPixelTransferBuffer | inline |
requiresGPUContext() const override | G3D::GLPixelTransferBuffer | inlinevirtual |
resize(int newWidth, int newHeight, int newDepth=1) | G3D::GLPixelTransferBuffer | |
rowAlignment() const | G3D::PixelTransferBuffer | inline |
rowOffset(int y, int d=0) const | G3D::PixelTransferBuffer | inline |
runMapHooks() const | G3D::GLPixelTransferBuffer | inline |
runReallocateHooks() const | G3D::GLPixelTransferBuffer | inline |
setData(const void *data) override | G3D::GLPixelTransferBuffer | virtual |
size() const | G3D::PixelTransferBuffer | inline |
stride() const | G3D::PixelTransferBuffer | inline |
unbindRead() | G3D::GLPixelTransferBuffer | |
unbindWrite() | G3D::GLPixelTransferBuffer | |
unmap() const override | G3D::GLPixelTransferBuffer | virtual |
G3D::PixelTransferBuffer::unmap(const T *&setToNull) const | G3D::PixelTransferBuffer | inline |
width() const | G3D::PixelTransferBuffer | inline |
~GLPixelTransferBuffer() | G3D::GLPixelTransferBuffer | virtual |
~PixelTransferBuffer() | G3D::PixelTransferBuffer | virtual |
~ReferenceCountedObject() | G3D::ReferenceCountedObject | inlinevirtual |