| bindAsShaderStorageBuffer(int bindpoint) | G3D::GLPixelTransferBuffer | |
| bindRead() | G3D::GLPixelTransferBuffer | |
| bindWrite() | G3D::GLPixelTransferBuffer | |
| copy(const shared_ptr< GLPixelTransferBuffer > &src, const shared_ptr< GLPixelTransferBuffer > &dst, int srcSizePixels=-1, int srcUpperLeftPixelIndex=0, int dstUpperLeftPixelIndex=0) | G3D::GLPixelTransferBuffer | static |
| create(int width, int height, const ImageFormat *format, const void *data=nullptr, int depth=1, uint32 glUsageHint=GL_STREAM_COPY) | G3D::GLPixelTransferBuffer | static |
| createShared(ArgTypes &&... args) | G3D::ReferenceCountedObject | inlineprotectedstatic |
| deleteAllBuffers() | G3D::GLPixelTransferBuffer | static |
| depth() const | G3D::PixelTransferBuffer | inline |
| format() const | G3D::PixelTransferBuffer | inline |
| getData(void *data) const override | G3D::GLPixelTransferBuffer | virtual |
| getGPUAddress(GLenum access=GL_READ_WRITE) const | G3D::GLPixelTransferBuffer | |
| glBufferID() const | G3D::GLPixelTransferBuffer | inline |
| GLPixelTransferBuffer(const ImageFormat *format, int width, int height, int depth, const void *data, uint32 glUsageHint) | G3D::GLPixelTransferBuffer | protected |
| height() const | G3D::PixelTransferBuffer | inline |
| m_depth | G3D::PixelTransferBuffer | protected |
| m_format | G3D::PixelTransferBuffer | protected |
| m_glBufferID | G3D::GLPixelTransferBuffer | protected |
| m_glUsageHint | G3D::GLPixelTransferBuffer | protected |
| m_height | G3D::PixelTransferBuffer | protected |
| m_mapHook | G3D::GLPixelTransferBuffer | mutableprotected |
| m_mappedPointer | G3D::PixelTransferBuffer | mutableprotected |
| m_milestone | G3D::GLPixelTransferBuffer | protected |
| m_reallocateHook | G3D::GLPixelTransferBuffer | mutableprotected |
| m_rowAlignment | G3D::PixelTransferBuffer | protected |
| m_rowStride | G3D::PixelTransferBuffer | protected |
| m_width | G3D::PixelTransferBuffer | protected |
| map(unsigned int access) const | G3D::GLPixelTransferBuffer | protected |
| mapRead() const override | G3D::GLPixelTransferBuffer | virtual |
| mapReadWrite() override | G3D::GLPixelTransferBuffer | virtual |
| mapWrite() override | G3D::GLPixelTransferBuffer | virtual |
| ownsMemory() const | G3D::PixelTransferBuffer | inlinevirtual |
| pixelCount() const | G3D::PixelTransferBuffer | inline |
| PixelTransferBuffer(const ImageFormat *format, int width, int height, int depth, int rowAlignment) | G3D::PixelTransferBuffer | protected |
| readyToMap() const override | G3D::GLPixelTransferBuffer | virtual |
| registerMapHook(std::function< void(GLint)> mapHook) const | G3D::GLPixelTransferBuffer | inline |
| registerReallocationHook(std::function< void(GLint)> reallocateHook) const | G3D::GLPixelTransferBuffer | inline |
| requiresGPUContext() const override | G3D::GLPixelTransferBuffer | inlinevirtual |
| resize(int newWidth, int newHeight, int newDepth=1) | G3D::GLPixelTransferBuffer | |
| rowAlignment() const | G3D::PixelTransferBuffer | inline |
| rowOffset(int y, int d=0) const | G3D::PixelTransferBuffer | inline |
| runMapHooks() const | G3D::GLPixelTransferBuffer | inline |
| runReallocateHooks() const | G3D::GLPixelTransferBuffer | inline |
| setData(const void *data) override | G3D::GLPixelTransferBuffer | virtual |
| size() const | G3D::PixelTransferBuffer | inline |
| stride() const | G3D::PixelTransferBuffer | inline |
| unbindRead() | G3D::GLPixelTransferBuffer | |
| unbindWrite() | G3D::GLPixelTransferBuffer | |
| unmap() const override | G3D::GLPixelTransferBuffer | virtual |
| G3D::PixelTransferBuffer::unmap(const T *&setToNull) const | G3D::PixelTransferBuffer | inline |
| width() const | G3D::PixelTransferBuffer | inline |
| ~GLPixelTransferBuffer() | G3D::GLPixelTransferBuffer | virtual |
| ~PixelTransferBuffer() | G3D::PixelTransferBuffer | virtual |
| ~ReferenceCountedObject() | G3D::ReferenceCountedObject | inlinevirtual |