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G3D::GameController Member List

This is the complete list of members for G3D::GameController, including all inherited members.

angleDelta(JoystickIndex s) constG3D::GameController
bounds() const overrideG3D::Widgetinlinevirtual
button(GKey k)G3D::GameControllerprotected
button(GKey k) constG3D::GameControllerinlineprotected
create(unsigned int joystickNumber)G3D::GameControllerinlinestatic
createShared(ArgTypes &&... args)G3D::ReferenceCountedObjectinlineprotectedstatic
currentlyDown(GKey k) constG3D::GameControllerinline
delta(JoystickIndex s) constG3D::GameControllerinline
depth() const overrideG3D::Widgetinlinevirtual
fireEvent(const GEvent &event)G3D::Widgetvirtual
GameController(unsigned int n)G3D::GameControllerinlineprotected
justPressed(GKey k) constG3D::GameControllerinline
justReleased(GKey k) constG3D::GameControllerinline
m_buttonArrayG3D::GameControllerprotected
m_depthG3D::Widgetprotected
m_joystickNumberG3D::GameControllerprotected
m_managerG3D::Widgetprotected
m_presentG3D::GameControllerprotected
m_stickArrayG3D::GameControllerprotected
manager() constG3D::Widgetinline
NUM_BUTTONS enum valueG3D::GameControllerprotected
NUM_STICKS enum valueG3D::GameControllerprotected
onAfterEvents() overrideG3D::GameControllervirtual
onAI()G3D::Widgetinlinevirtual
onBeforeGraphics()G3D::Widgetinlinevirtual
onEvent(const GEvent &event)G3D::Widgetinlinevirtual
onNetwork()G3D::Widgetinlinevirtual
onPose(Array< shared_ptr< Surface > > &surfaceArray, Array< shared_ptr< Surface2D > > &surface2DArray)G3D::Widgetinlinevirtual
onSimulation(RealTime rdt, SimTime sdt, SimTime idt)G3D::Widgetinlinevirtual
onUserInput(UserInput *ui)G3D::Widgetinlinevirtual
position(JoystickIndex s) constG3D::GameControllerinline
positionalEventZ(const Point2 &pixel) constG3D::Widgetinlinevirtual
present() constG3D::GameControllerinline
render(RenderDevice *rd) const overrideG3D::Widgetinlinevirtual
setDepth(float d)G3D::Widgetinlinevirtual
setManager(WidgetManager *m) overrideG3D::GameControllervirtual
sort(Array< shared_ptr< Surface2D >> &array)G3D::Surface2Dstatic
sortAndRender(RenderDevice *rd, Array< shared_ptr< Surface2D >> &array)G3D::Surface2Dstatic
stick(JoystickIndex) constG3D::GameControllerprotected
Widget()G3D::Widgetinlineprotected
window() constG3D::Widgetvirtual
~ReferenceCountedObject()G3D::ReferenceCountedObjectinlinevirtual

documentation generated on Wed Nov 24 2021 08:01:55 using doxygen 1.8.15