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G3D
LightingEnvironment
G3D::LightingEnvironment Member List
This is the complete list of members for
G3D::LightingEnvironment
, including all inherited members.
ambientOcclusion
G3D::LightingEnvironment
ambientOcclusionSettings
G3D::LightingEnvironment
copyScreenSpaceBuffers
(const shared_ptr< Framebuffer > &framebuffer, const Vector2int16 colorGuardBand, const Vector2int16 depthGuardBand)
G3D::LightingEnvironment
ddgiVolumeArray
G3D::LightingEnvironment
ddgiVolumeSpecificationArray
G3D::LightingEnvironment
environmentMapArray
G3D::LightingEnvironment
environmentMapWeightArray
G3D::LightingEnvironment
getIndirectIlluminationProducingLights
(Array< shared_ptr< Light > > &array) const
G3D::LightingEnvironment
getNonShadowCastingLights
(Array< shared_ptr< Light > > &array) const
G3D::LightingEnvironment
lightArray
G3D::LightingEnvironment
LightingEnvironment
()
G3D::LightingEnvironment
LightingEnvironment
(const Any &any)
G3D::LightingEnvironment
m_any
G3D::LightingEnvironment
protected
m_copiedScreenColorGuardBand
G3D::LightingEnvironment
protected
m_copiedScreenColorTexture
G3D::LightingEnvironment
protected
m_copiedScreenDepthGuardBand
G3D::LightingEnvironment
protected
m_copiedScreenDepthTexture
G3D::LightingEnvironment
protected
maybeCopyBuffers
() const
G3D::LightingEnvironment
protected
numShadowCastingLights
() const
G3D::LightingEnvironment
removeShadowCastingLights
()
G3D::LightingEnvironment
screenColorGuardBand
() const
G3D::LightingEnvironment
inline
screenColorTexture
() const
G3D::LightingEnvironment
inline
screenDepthGuardBand
() const
G3D::LightingEnvironment
inline
screenDepthTexture
() const
G3D::LightingEnvironment
inline
setShaderArgs
(UniformTable &args, const String &prefix="") const
G3D::LightingEnvironment
setToDemoLightingEnvironment
()
G3D::LightingEnvironment
sourceAny
()
G3D::LightingEnvironment
inline
toAny
() const
G3D::LightingEnvironment
uniformTable
G3D::LightingEnvironment
documentation generated on Wed Nov 24 2021 08:01:57 using
1.8.15