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G3D::MD2Model Member List

This is the complete list of members for G3D::MD2Model, including all inherited members.

Animation enum nameG3D::MD2Model
animationAttack(Animation a)G3D::MD2Modelstatic
animationCrouch(Animation a)G3D::MD2Modelstatic
animationDeath(Animation a)G3D::MD2Modelstatic
animationInterruptible(Animation a)G3D::MD2Modelstatic
animationJump(Animation a)G3D::MD2Modelstatic
animationLength(Animation a)G3D::MD2Modelstatic
animationLoops(Animation a)G3D::MD2Modelstatic
animationPain(Animation A)G3D::MD2Modelstatic
animationRun(Animation a)G3D::MD2Modelstatic
animationRunBackward(Animation a)G3D::MD2Modelstatic
animationRunForward(Animation a)G3D::MD2Modelstatic
animationStand(Animation a)G3D::MD2Modelstatic
animationTableG3D::MD2Modelstatic
ATTACK enum valueG3D::MD2Model
className() const overrideG3D::MD2Modelvirtual
computeFrameNumbers(const Pose &pose, int &kf0, int &kf1, float &alpha)G3D::MD2Modelstatic
create(const Specification &s, const String &name="")G3D::MD2Modelstatic
createShared(ArgTypes &&... args)G3D::ReferenceCountedObjectinlineprotectedstatic
CROUCH_ATTACK enum valueG3D::MD2Model
CROUCH_DEATH enum valueG3D::MD2Model
CROUCH_PAIN enum valueG3D::MD2Model
CROUCH_STAND enum valueG3D::MD2Model
CROUCH_WALK enum valueG3D::MD2Model
CROUCH_WALK_BACKWARD enum valueG3D::MD2Model
DEATH_FALLBACK enum valueG3D::MD2Model
DEATH_FALLBACKSLOW enum valueG3D::MD2Model
DEATH_FALLFORWARD enum valueG3D::MD2Model
FALLBACK enum valueG3D::MD2Model
FLIP enum valueG3D::MD2Model
getAnimationCorrespondingToFrame(int frameNum)G3D::MD2Modelprotectedstatic
getFrameNumber(const Pose &pose)G3D::MD2Modelstatic
hangTimePctG3D::MD2Modelstatic
intersect(const Ray &ray, const CoordinateFrame &cframe, float &maxDistance, Model::HitInfo &info=Model::HitInfo::ignore, const Entity *entity=nullptr, const Model::Pose *pose=nullptr) const overrideG3D::MD2Modelvirtual
JUMP enum valueG3D::MD2Model
JUMP_DOWN enum valueG3D::MD2Model
JUMP_UP enum valueG3D::MD2Model
lazyCreate(const Specification &s, const String &name="")G3D::MD2Modelinlinestatic
lazyCreate(const String &name, const Any &any)G3D::MD2Modelinlinestatic
m_nameG3D::MD2Modelprotected
m_numTrianglesG3D::MD2Modelprotected
m_partG3D::MD2Modelprotected
MAX_ANIMATIONS enum valueG3D::MD2Model
name() const overrideG3D::MD2Modelinlinevirtual
negateNormalsG3D::MD2Modelprotected
normalTableG3D::MD2Modelstatic
numParts() constG3D::MD2Modelinline
numTriangles() constG3D::MD2Modelinline
PAIN_A enum valueG3D::MD2Model
PAIN_B enum valueG3D::MD2Model
PAIN_C enum valueG3D::MD2Model
POINT enum valueG3D::MD2Model
pose(Array< shared_ptr< Surface > > &surfaceArray, const CFrame &rootFrame, const CFrame &prevFrame, const shared_ptr< Entity > &entity, const Model::Pose *pose, const Model::Pose *prevPose, const Surface::ExpressiveLightScatteringProperties &e) overrideG3D::MD2Modelvirtual
PRE_BLEND_TIMEG3D::MD2Modelstatic
RUN enum valueG3D::MD2Model
RUN_BACKWARD enum valueG3D::MD2Model
SALUTE enum valueG3D::MD2Model
setNormalTable()G3D::MD2Modelstatic
setUseOptimizedIntersect(bool b)G3D::Modelinlinestatic
STAND enum valueG3D::MD2Model
useOptimizedIntersect()G3D::Modelinlinestatic
WAVE enum valueG3D::MD2Model
~ReferenceCountedObject()G3D::ReferenceCountedObjectinlinevirtual

documentation generated on Wed Nov 24 2021 08:01:58 using doxygen 1.8.15