Animation enum name | G3D::MD2Model | |
animationAttack(Animation a) | G3D::MD2Model | static |
animationCrouch(Animation a) | G3D::MD2Model | static |
animationDeath(Animation a) | G3D::MD2Model | static |
animationInterruptible(Animation a) | G3D::MD2Model | static |
animationJump(Animation a) | G3D::MD2Model | static |
animationLength(Animation a) | G3D::MD2Model | static |
animationLoops(Animation a) | G3D::MD2Model | static |
animationPain(Animation A) | G3D::MD2Model | static |
animationRun(Animation a) | G3D::MD2Model | static |
animationRunBackward(Animation a) | G3D::MD2Model | static |
animationRunForward(Animation a) | G3D::MD2Model | static |
animationStand(Animation a) | G3D::MD2Model | static |
animationTable | G3D::MD2Model | static |
ATTACK enum value | G3D::MD2Model | |
className() const override | G3D::MD2Model | virtual |
computeFrameNumbers(const Pose &pose, int &kf0, int &kf1, float &alpha) | G3D::MD2Model | static |
create(const Specification &s, const String &name="") | G3D::MD2Model | static |
createShared(ArgTypes &&... args) | G3D::ReferenceCountedObject | inlineprotectedstatic |
CROUCH_ATTACK enum value | G3D::MD2Model | |
CROUCH_DEATH enum value | G3D::MD2Model | |
CROUCH_PAIN enum value | G3D::MD2Model | |
CROUCH_STAND enum value | G3D::MD2Model | |
CROUCH_WALK enum value | G3D::MD2Model | |
CROUCH_WALK_BACKWARD enum value | G3D::MD2Model | |
DEATH_FALLBACK enum value | G3D::MD2Model | |
DEATH_FALLBACKSLOW enum value | G3D::MD2Model | |
DEATH_FALLFORWARD enum value | G3D::MD2Model | |
FALLBACK enum value | G3D::MD2Model | |
FLIP enum value | G3D::MD2Model | |
getAnimationCorrespondingToFrame(int frameNum) | G3D::MD2Model | protectedstatic |
getFrameNumber(const Pose &pose) | G3D::MD2Model | static |
hangTimePct | G3D::MD2Model | static |
intersect(const Ray &ray, const CoordinateFrame &cframe, float &maxDistance, Model::HitInfo &info=Model::HitInfo::ignore, const Entity *entity=nullptr, const Model::Pose *pose=nullptr) const override | G3D::MD2Model | virtual |
JUMP enum value | G3D::MD2Model | |
JUMP_DOWN enum value | G3D::MD2Model | |
JUMP_UP enum value | G3D::MD2Model | |
lazyCreate(const Specification &s, const String &name="") | G3D::MD2Model | inlinestatic |
lazyCreate(const String &name, const Any &any) | G3D::MD2Model | inlinestatic |
m_name | G3D::MD2Model | protected |
m_numTriangles | G3D::MD2Model | protected |
m_part | G3D::MD2Model | protected |
MAX_ANIMATIONS enum value | G3D::MD2Model | |
name() const override | G3D::MD2Model | inlinevirtual |
negateNormals | G3D::MD2Model | protected |
normalTable | G3D::MD2Model | static |
numParts() const | G3D::MD2Model | inline |
numTriangles() const | G3D::MD2Model | inline |
PAIN_A enum value | G3D::MD2Model | |
PAIN_B enum value | G3D::MD2Model | |
PAIN_C enum value | G3D::MD2Model | |
POINT enum value | G3D::MD2Model | |
pose(Array< shared_ptr< Surface > > &surfaceArray, const CFrame &rootFrame, const CFrame &prevFrame, const shared_ptr< Entity > &entity, const Model::Pose *pose, const Model::Pose *prevPose, const Surface::ExpressiveLightScatteringProperties &e) override | G3D::MD2Model | virtual |
PRE_BLEND_TIME | G3D::MD2Model | static |
RUN enum value | G3D::MD2Model | |
RUN_BACKWARD enum value | G3D::MD2Model | |
SALUTE enum value | G3D::MD2Model | |
setNormalTable() | G3D::MD2Model | static |
setUseOptimizedIntersect(bool b) | G3D::Model | inlinestatic |
STAND enum value | G3D::MD2Model | |
useOptimizedIntersect() | G3D::Model | inlinestatic |
WAVE enum value | G3D::MD2Model | |
~ReferenceCountedObject() | G3D::ReferenceCountedObject | inlinevirtual |