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G3D::MD3Model Member List

This is the complete list of members for G3D::MD3Model, including all inherited members.

affectsLower(AnimType a)G3D::MD3Modelinlinestatic
affectsUpper(AnimType a)G3D::MD3Modelinlinestatic
className() const overrideG3D::MD3Modelvirtual
computeFrameNumbers(const Pose &pose, PartType partType, int &kf0, int &kf1, float &alpha) constG3D::MD3Model
create(const Specification &spec, const String &name="")G3D::MD3Modelstatic
createShared(ArgTypes &&... args)G3D::ReferenceCountedObjectinlineprotectedstatic
defaultSkin() constG3D::MD3Modelinline
intersect(const Ray &ray, const CoordinateFrame &cframe, float &maxDistance, Model::HitInfo &info=Model::HitInfo::ignore, const Entity *entity=nullptr, const Model::Pose *pose=nullptr) const overrideG3D::MD3Modelvirtual
lazyCreate(const Specification &s, const String &name="")G3D::MD3Modelinlinestatic
lazyCreate(const String &name, const Any &any)G3D::MD3Modelinlinestatic
name() const overrideG3D::MD3Modelinlinevirtual
NUM_ANIMATED_PARTS enum valueG3D::MD3Model
NUM_PARTS enum valueG3D::MD3Model
PART_HEAD enum valueG3D::MD3Model
PART_LOWER enum valueG3D::MD3Model
PART_UPPER enum valueG3D::MD3Model
PartType enum nameG3D::MD3Model
pose(Array< shared_ptr< Surface > > &surfaceArray, const CFrame &rootFrame, const CFrame &prevFrame, const shared_ptr< Entity > &entity, const Model::Pose *pose, const Model::Pose *prevPose, const Surface::ExpressiveLightScatteringProperties &e) overrideG3D::MD3Modelvirtual
pose(Array< shared_ptr< class Surface > > &posedModelArray, const CFrame &cframe, const CFrame &previousFrame, const Pose &currentPose=Pose(), const shared_ptr< Entity > &entity=nullptr, const Surface::ExpressiveLightScatteringProperties &expressiveLightScatteringProperties=Surface::ExpressiveLightScatteringProperties())G3D::MD3Model
pose(Array< shared_ptr< class Surface > > &posedModelArray, const CFrame &cframe=CFrame(), const Pose &currentPose=Pose(), const shared_ptr< Entity > &entity=nullptr, const Surface::ExpressiveLightScatteringProperties &e=Surface::ExpressiveLightScatteringProperties())G3D::MD3Modelinline
setUseOptimizedIntersect(bool b)G3D::Modelinlinestatic
simulatePose(Pose &pose, SimTime dt) constG3D::MD3Model
useOptimizedIntersect()G3D::Modelinlinestatic
weaponFrame(const CoordinateFrame &cframe=CoordinateFrame(), const Pose &pose=Pose()) constG3D::MD3Model
~MD3Model()G3D::MD3Modelvirtual
~ReferenceCountedObject()G3D::ReferenceCountedObjectinlinevirtual

documentation generated on Wed Nov 24 2021 08:01:58 using doxygen 1.8.15