| abs() const | G3D::Matrix | inline |
| abs(Matrix &out) const | G3D::Matrix | |
| adjoint() const | G3D::Matrix | inline |
| allNonZero() const | G3D::Matrix | |
| allZero() const | G3D::Matrix | inline |
| anyNonZero() const | G3D::Matrix | |
| anyZero() const | G3D::Matrix | inline |
| arrayCos() const | G3D::Matrix | inline |
| arrayCos(Matrix &out) const | G3D::Matrix | |
| arrayDivInPlace(const Matrix &B) | G3D::Matrix | |
| arrayExp() const | G3D::Matrix | inline |
| arrayExp(Matrix &out) const | G3D::Matrix | |
| arrayLog() const | G3D::Matrix | inline |
| arrayLog(Matrix &out) const | G3D::Matrix | |
| arrayMul(const Matrix &B) const | G3D::Matrix | inline |
| arrayMulInPlace(const Matrix &B) | G3D::Matrix | |
| arraySin() const | G3D::Matrix | inline |
| arraySin(Matrix &out) const | G3D::Matrix | |
| arraySqrt() const | G3D::Matrix | inline |
| arraySqrt(Matrix &out) const | G3D::Matrix | |
| col(int c) const | G3D::Matrix | |
| cols() const | G3D::Matrix | inline |
| debugNumAllocOps | G3D::Matrix | static |
| debugNumCopyOps | G3D::Matrix | static |
| determinant() const | G3D::Matrix | inline |
| fromDiagonal(const Array< S > &d) | G3D::Matrix | inlinestatic |
| fromDiagonal(const Matrix &d) | G3D::Matrix | static |
| gaussJordanPseudoInverse() const | G3D::Matrix | inline |
| get(int r, int c) const | G3D::Matrix | |
| identity(int N) | G3D::Matrix | static |
| inverse() const | G3D::Matrix | inline |
| lsub(const T &B) const | G3D::Matrix | inline |
| Matrix() | G3D::Matrix | inline |
| Matrix(const Matrix3 &M) | G3D::Matrix | inline |
| Matrix(const Matrix4 &M) | G3D::Matrix | inline |
| Matrix(int R, int C) | G3D::Matrix | inline |
| mulRow(int r, const T &v) | G3D::Matrix | |
| negate() const | G3D::Matrix | inline |
| negate(Matrix &out) const | G3D::Matrix | |
| norm() const | G3D::Matrix | |
| normSquared() const | G3D::Matrix | |
| numElements() const | G3D::Matrix | inline |
| one(int R, int C) | G3D::Matrix | static |
| operator!=(const T &scalar) const | G3D::Matrix | |
| operator*(const Matrix &B) const | G3D::Matrix | inline |
| operator*(const T &B) const | G3D::Matrix | inline |
| operator*=(const T &B) | G3D::Matrix | |
| operator*=(const Matrix &B) | G3D::Matrix | |
| operator+(const Matrix &B) const | G3D::Matrix | inline |
| operator+(const T &v) const | G3D::Matrix | inline |
| operator+=(const T &B) | G3D::Matrix | |
| operator+=(const Matrix &B) | G3D::Matrix | |
| operator-(const Matrix &B) const | G3D::Matrix | inline |
| operator-(const T &v) const | G3D::Matrix | inline |
| operator-() const | G3D::Matrix | inline |
| operator-=(const T &B) | G3D::Matrix | |
| operator-=(const Matrix &B) | G3D::Matrix | |
| operator/=(const T &B) | G3D::Matrix | |
| operator<(const T &scalar) const | G3D::Matrix | |
| operator<=(const T &scalar) const | G3D::Matrix | |
| operator==(const T &scalar) const | G3D::Matrix | |
| operator>(const T &scalar) const | G3D::Matrix | |
| operator>=(const T &scalar) const | G3D::Matrix | |
| pseudoInverse(float tolerance=-1) const | G3D::Matrix | |
| random(int R, int C) | G3D::Matrix | static |
| row(int r) const | G3D::Matrix | |
| rows() const | G3D::Matrix | inline |
| serialize(TextOutput &t) const | G3D::Matrix | |
| set(int r, int c, T v) | G3D::Matrix | |
| setCol(int c, const Matrix &vec) | G3D::Matrix | |
| setRow(int r, const Matrix &vec) | G3D::Matrix | |
| size() const | G3D::Matrix | inline |
| subMatrix(int r1, int r2, int c1, int c2) const | G3D::Matrix | |
| svd(Matrix &U, Array< T > &d, Matrix &V, bool sort=true) const | G3D::Matrix | |
| svdCore(float **U, int rows, int cols, float *D, float **V) | G3D::Matrix | static |
| svdPseudoInverse(float tolerance=-1) const | G3D::Matrix | |
| swapAndNegateCols(int c0, int c1) | G3D::Matrix | |
| swapRows(int r0, int r1) | G3D::Matrix | |
| T typedef | G3D::Matrix | |
| toMatrix3() const | G3D::Matrix | |
| toMatrix4() const | G3D::Matrix | |
| toString(const String &name) const | G3D::Matrix | |
| toString() const | G3D::Matrix | inline |
| toVector2() const | G3D::Matrix | |
| toVector3() const | G3D::Matrix | |
| toVector4() const | G3D::Matrix | |
| transpose() const | G3D::Matrix | inline |
| transpose(Matrix &out) const | G3D::Matrix | |
| zero(int R, int C) | G3D::Matrix | static |