adjoint() const | G3D::Matrix4 | |
approxCoordinateFrame() const | G3D::Matrix4 | |
cofactor() const | G3D::Matrix4 | |
column(int c) const | G3D::Matrix4 | |
deserialize(class BinaryInput &b) | G3D::Matrix4 | |
determinant() const | G3D::Matrix4 | |
diagonal(float e00, float e11, float e22, float e33) | G3D::Matrix4 | inlinestatic |
fuzzyEq(const Matrix4 &b) const | G3D::Matrix4 | |
getPerspectiveProjectionParameters(double &left, double &right, double &bottom, double &top, double &nearval, double &farval, float updirection=-1.0f) const | G3D::Matrix4 | |
homoMul(const class Vector3 &v, float w) const | G3D::Matrix4 | |
identity() | G3D::Matrix4 | static |
inverse() const | G3D::Matrix4 | |
Matrix4(const Any &any) | G3D::Matrix4 | explicit |
Matrix4(float r1c1, float r1c2, float r1c3, float r1c4, float r2c1, float r2c2, float r2c3, float r2c4, float r3c1, float r3c2, float r3c3, float r3c4, float r4c1, float r4c2, float r4c3, float r4c4) | G3D::Matrix4 | |
Matrix4(DoNotInitialize dni) | G3D::Matrix4 | inline |
Matrix4(const float *init) | G3D::Matrix4 | |
Matrix4(const class Matrix3 &upper3x3, const class Vector3 &lastCol=Vector3::zero()) | G3D::Matrix4 | |
Matrix4(const class CoordinateFrame &c) | G3D::Matrix4 | |
Matrix4(const double *init) | G3D::Matrix4 | |
Matrix4() | G3D::Matrix4 | |
operator const float *() const | G3D::Matrix4 | inline |
operator float *() | G3D::Matrix4 | inline |
operator!=(const Matrix4 &other) const | G3D::Matrix4 | |
operator*(const Matrix4 &other) const | G3D::Matrix4 | |
operator*(const float s) const | G3D::Matrix4 | |
operator*(const Vector4 &vector) const | G3D::Matrix4 | |
operator+(const Matrix4 &other) const | G3D::Matrix4 | inline |
operator==(const Matrix4 &other) const | G3D::Matrix4 | |
operator[](int r) | G3D::Matrix4 | inline |
operator[](int r) const | G3D::Matrix4 | inline |
orthogonalProjection(float left, float right, float bottom, float top, float nearval, float farval, float upDirection=-1.0f) | G3D::Matrix4 | static |
orthogonalProjection(const class Rect2D &rect, float nearval, float farval, float upDirection=-1.0f) | G3D::Matrix4 | static |
perspectiveProjection(double left, double right, double bottom, double top, double nearval, double farval, float upDirection=-1.0f) | G3D::Matrix4 | static |
pitchDegrees(float deg) | G3D::Matrix4 | inlinestatic |
rollDegrees(float deg) | G3D::Matrix4 | inlinestatic |
row(int r) const | G3D::Matrix4 | |
scale(const Vector3 &v) | G3D::Matrix4 | inlinestatic |
scale(float x, float y, float z) | G3D::Matrix4 | inlinestatic |
scale(float s) | G3D::Matrix4 | inlinestatic |
serialize(class BinaryOutput &b) const | G3D::Matrix4 | |
setColumn(int c, const Vector4 &v) | G3D::Matrix4 | |
setRow(int r, const class Vector4 &v) | G3D::Matrix4 | |
toAny() const | G3D::Matrix4 | |
toString() const | G3D::Matrix4 | |
translation(const Vector3 &v) | G3D::Matrix4 | inlinestatic |
translation(float x, float y, float z) | G3D::Matrix4 | inlinestatic |
transpose() const | G3D::Matrix4 | |
upper2x2() const | G3D::Matrix4 | |
upper3x3() const | G3D::Matrix4 | |
yawDegrees(float deg) | G3D::Matrix4 | inlinestatic |
zero() | G3D::Matrix4 | static |