This is the complete list of members for G3D::MeshShape, including all inherited members.
area() const | G3D::MeshShape | virtual |
axes() | G3D::Shape | inlinevirtual |
boundingAABox() const | G3D::MeshShape | virtual |
boundingSphere() const | G3D::MeshShape | virtual |
box() | G3D::Shape | inlinevirtual |
box() const | G3D::Shape | inlinevirtual |
bspTree() const | G3D::MeshShape | inlinevirtual |
capsule() | G3D::Shape | inlinevirtual |
capsule() const | G3D::Shape | inlinevirtual |
center() const | G3D::MeshShape | virtual |
createShared(ArgTypes &&... args) | G3D::ReferenceCountedObject | inlineprotectedstatic |
cylinder() | G3D::Shape | inlinevirtual |
cylinder() const | G3D::Shape | inlinevirtual |
getRandomSurfacePoint(Vector3 &P, Vector3 &N=Vector3::ignore, Random &rnd=Random::common()) const | G3D::MeshShape | virtual |
getRandomSurfacePoint(Vector3 &P, Vector3 &N, int &triangleStartIndex, Vector3 &barycentricWeights, Random &rnd=Random::common()) const | G3D::MeshShape | virtual |
indexArray() const | G3D::MeshShape | inlinevirtual |
MeshShape(const Array< Vector3 > &vertex, const Array< int > &index) | G3D::MeshShape | |
MeshShape(const String &filename, float scale=1.0f) | G3D::MeshShape | explicit |
MeshShape(const CPUVertexArray &vertexArray, const Array< Tri > &tri) | G3D::MeshShape | |
MeshShape(const class ParseOBJ &parseOBJ) | G3D::MeshShape | explicit |
plane() | G3D::Shape | inlinevirtual |
plane() const | G3D::Shape | inlinevirtual |
point() | G3D::Shape | inlinevirtual |
point() const | G3D::Shape | inlinevirtual |
randomInteriorPoint(Random &rnd=Random::common()) const | G3D::MeshShape | virtual |
ray() | G3D::Shape | inlinevirtual |
ray() const | G3D::Shape | inlinevirtual |
render(RenderDevice *rd, const CoordinateFrame &cframe, Color4 solidColor=Color4(0.5f, 0.5f, 0, 0.5f), Color4 wireColor=Color3::black()) | G3D::MeshShape | virtual |
sphere() | G3D::Shape | inlinevirtual |
sphere() const | G3D::Shape | inlinevirtual |
triangle() | G3D::Shape | inlinevirtual |
triangle() const | G3D::Shape | inlinevirtual |
type() const | G3D::MeshShape | inlinevirtual |
typeToString(Type t) | G3D::Shape | static |
vertexArray() const | G3D::MeshShape | inlinevirtual |
volume() const | G3D::MeshShape | virtual |
~ReferenceCountedObject() | G3D::ReferenceCountedObject | inlinevirtual |
~Shape() | G3D::Shape | inlinevirtual |