address() const | G3D::NetSendConnection | virtual |
beforeSend() override | G3D::NetConnection | protectedvirtual |
ChannelMessageIteratorTable typedef | G3D::NetConnection | protected |
CONNECTED enum value | G3D::NetConnection | |
connectToServer(const NetAddress &server, uint32 numChannels=1, size_t incomingBytesPerSecondThrottle=UNLIMITED_BANDWIDTH, size_t outgoingBytesPerSecondThrottle=UNLIMITED_BANDWIDTH) | G3D::NetConnection | static |
createMessageIterator(const NetChannel &channel, const shared_ptr< _internal::NetServerSideConnection > client=nullptr) | G3D::NetConnection | |
createShared(ArgTypes &&... args) | G3D::ReferenceCountedObject | inlineprotectedstatic |
disconnect(bool waitForOtherSide=true) | G3D::NetConnection | virtual |
DISCONNECTED enum value | G3D::NetConnection | |
enetsend(NetChannel channel, _ENetPacket *packet) | G3D::NetSendConnection | protectedvirtual |
getIncomingChannels() const | G3D::NetConnection | |
incomingMessageIterator(const NetChannel &channel) | G3D::NetConnection | |
JUST_CONNECTED enum value | G3D::NetConnection | |
latency() const | G3D::NetConnection | |
latencyVariance() const | G3D::NetConnection | |
m_enetHost | G3D::NetSendConnection | protected |
m_enetPeer | G3D::NetSendConnection | protected |
m_freeQueue | G3D::NetSendConnection | protected |
m_latency | G3D::NetConnection | protected |
m_latencyVariance | G3D::NetConnection | protected |
m_netMessageIteratorTable | G3D::NetConnection | protected |
m_sentRecently | G3D::NetConnection | protected |
m_status | G3D::NetConnection | protected |
MAX_CHANNELS enum value | G3D::NetConnection | |
NetConnection(_ENetPeer *p, _ENetHost *h) | G3D::NetConnection | protected |
NetMessageIterator class | G3D::NetConnection | friend |
NetSendConnection(_ENetPeer *p, _ENetHost *h) | G3D::NetSendConnection | inlineprotected |
NetServer class | G3D::NetConnection | friend |
NetworkStatus enum name | G3D::NetConnection | |
processFreeQueue() | G3D::NetSendConnection | protected |
queueMessage(const NetChannel &channel, _ENetPacket *packet) | G3D::NetConnection | |
send(NetMessageType type, const void *bytes, size_t size, NetChannel channel=0, const shared_ptr< MemoryManager > &memoryManager=shared_ptr< MemoryManager >()) | G3D::NetSendConnection | |
send(NetMessageType type, const void *bytes, size_t size, BinaryOutput &header, NetChannel channel=0, const shared_ptr< MemoryManager > &memoryManager=shared_ptr< MemoryManager >()) | G3D::NetSendConnection | |
send(NetMessageType type, BinaryOutput &bo, NetChannel channel=0) | G3D::NetSendConnection | |
send(NetMessageType type, BinaryOutput &bo, BinaryOutput &header, NetChannel channel=0) | G3D::NetSendConnection | |
serviceHost()=0 | G3D::NetConnection | protectedpure virtual |
serviceNetwork() | G3D::NetConnection | friend |
shutdownSenderThreads() | G3D::NetSendConnection | |
status() | G3D::NetConnection | |
submitToSendQueues(const _internal::NetMessage &message) | G3D::NetSendConnection | |
UNLIMITED_BANDWIDTH enum value | G3D::NetConnection | |
updateLatencyEstimate() | G3D::NetConnection | protected |
WAITING_TO_CONNECT enum value | G3D::NetConnection | |
WAITING_TO_DISCONNECT enum value | G3D::NetConnection | |
~NetConnection() | G3D::NetConnection | |
~ReferenceCountedObject() | G3D::ReferenceCountedObject | inlinevirtual |