| address() const | G3D::NetSendConnection | virtual |
| beforeSend() override | G3D::NetConnection | protectedvirtual |
| ChannelMessageIteratorTable typedef | G3D::NetConnection | protected |
| CONNECTED enum value | G3D::NetConnection | |
| connectToServer(const NetAddress &server, uint32 numChannels=1, size_t incomingBytesPerSecondThrottle=UNLIMITED_BANDWIDTH, size_t outgoingBytesPerSecondThrottle=UNLIMITED_BANDWIDTH) | G3D::NetConnection | static |
| createMessageIterator(const NetChannel &channel, const shared_ptr< _internal::NetServerSideConnection > client=nullptr) | G3D::NetConnection | |
| createShared(ArgTypes &&... args) | G3D::ReferenceCountedObject | inlineprotectedstatic |
| disconnect(bool waitForOtherSide=true) | G3D::NetConnection | virtual |
| DISCONNECTED enum value | G3D::NetConnection | |
| enetsend(NetChannel channel, _ENetPacket *packet) | G3D::NetSendConnection | protectedvirtual |
| getIncomingChannels() const | G3D::NetConnection | |
| incomingMessageIterator(const NetChannel &channel) | G3D::NetConnection | |
| JUST_CONNECTED enum value | G3D::NetConnection | |
| latency() const | G3D::NetConnection | |
| latencyVariance() const | G3D::NetConnection | |
| m_enetHost | G3D::NetSendConnection | protected |
| m_enetPeer | G3D::NetSendConnection | protected |
| m_freeQueue | G3D::NetSendConnection | protected |
| m_latency | G3D::NetConnection | protected |
| m_latencyVariance | G3D::NetConnection | protected |
| m_netMessageIteratorTable | G3D::NetConnection | protected |
| m_sentRecently | G3D::NetConnection | protected |
| m_status | G3D::NetConnection | protected |
| MAX_CHANNELS enum value | G3D::NetConnection | |
| NetConnection(_ENetPeer *p, _ENetHost *h) | G3D::NetConnection | protected |
| NetMessageIterator class | G3D::NetConnection | friend |
| NetSendConnection(_ENetPeer *p, _ENetHost *h) | G3D::NetSendConnection | inlineprotected |
| NetServer class | G3D::NetConnection | friend |
| NetworkStatus enum name | G3D::NetConnection | |
| processFreeQueue() | G3D::NetSendConnection | protected |
| queueMessage(const NetChannel &channel, _ENetPacket *packet) | G3D::NetConnection | |
| send(NetMessageType type, const void *bytes, size_t size, NetChannel channel=0, const shared_ptr< MemoryManager > &memoryManager=shared_ptr< MemoryManager >()) | G3D::NetSendConnection | |
| send(NetMessageType type, const void *bytes, size_t size, BinaryOutput &header, NetChannel channel=0, const shared_ptr< MemoryManager > &memoryManager=shared_ptr< MemoryManager >()) | G3D::NetSendConnection | |
| send(NetMessageType type, BinaryOutput &bo, NetChannel channel=0) | G3D::NetSendConnection | |
| send(NetMessageType type, BinaryOutput &bo, BinaryOutput &header, NetChannel channel=0) | G3D::NetSendConnection | |
| serviceHost()=0 | G3D::NetConnection | protectedpure virtual |
| serviceNetwork() | G3D::NetConnection | friend |
| shutdownSenderThreads() | G3D::NetSendConnection | |
| status() | G3D::NetConnection | |
| submitToSendQueues(const _internal::NetMessage &message) | G3D::NetSendConnection | |
| UNLIMITED_BANDWIDTH enum value | G3D::NetConnection | |
| updateLatencyEstimate() | G3D::NetConnection | protected |
| WAITING_TO_CONNECT enum value | G3D::NetConnection | |
| WAITING_TO_DISCONNECT enum value | G3D::NetConnection | |
| ~NetConnection() | G3D::NetConnection | |
| ~ReferenceCountedObject() | G3D::ReferenceCountedObject | inlinevirtual |