This is the complete list of members for G3D::ParticleSystemModel, including all inherited members.
| className() const override | G3D::ParticleSystemModel | inlinevirtual |
| coverageFadeTime(int e) const | G3D::ParticleSystemModel | inline |
| create(const Specification &specification, const String &name="") | G3D::ParticleSystemModel | static |
| createShared(ArgTypes &&... args) | G3D::ReferenceCountedObject | inlineprotectedstatic |
| emitterArray() const | G3D::ParticleSystemModel | inline |
| hasCoverageFadeTime() const | G3D::ParticleSystemModel | inline |
| hasExpireTime() const | G3D::ParticleSystemModel | inline |
| hasPhysics() const | G3D::ParticleSystemModel | inline |
| init() | G3D::ParticleSystemModel | protected |
| intersect(const Ray &ray, const CoordinateFrame &cframe, float &maxDistance, Model::HitInfo &info=Model::HitInfo::ignore, const Entity *entity=nullptr, const Model::Pose *pose=nullptr) const | G3D::Model | inlinevirtual |
| lazyCreate(const Specification &s, const String &name="") | G3D::ParticleSystemModel | inlinestatic |
| lazyCreate(const String &name, const Any &any) | G3D::ParticleSystemModel | inlinestatic |
| m_coverageFadeTime | G3D::ParticleSystemModel | protected |
| m_emitterArray | G3D::ParticleSystemModel | protected |
| m_hasCoverageFadeTime | G3D::ParticleSystemModel | protected |
| m_hasExpireTime | G3D::ParticleSystemModel | protected |
| m_hasPhysics | G3D::ParticleSystemModel | protected |
| m_name | G3D::ParticleSystemModel | protected |
| name() const override | G3D::ParticleSystemModel | inlinevirtual |
| ParticleSystem class | G3D::ParticleSystemModel | friend |
| ParticleSystemModel(const Specification &spec, const String &name) | G3D::ParticleSystemModel | protected |
| ParticleSystemModel() | G3D::ParticleSystemModel | inline |
| pose(Array< shared_ptr< Surface > > &surfaceArray, const CFrame &rootFrame, const CFrame &prevFrame, const shared_ptr< Entity > &entity, const Model::Pose *pose, const Model::Pose *prevPose, const Surface::ExpressiveLightScatteringProperties &expressiveLightScatteringProperties) override | G3D::ParticleSystemModel | inlinevirtual |
| setUseOptimizedIntersect(bool b) | G3D::Model | inlinestatic |
| useOptimizedIntersect() | G3D::Model | inlinestatic |
| ~ReferenceCountedObject() | G3D::ReferenceCountedObject | inlinevirtual |