This is the complete list of members for G3D::ParticleSystemModel, including all inherited members.
className() const override | G3D::ParticleSystemModel | inlinevirtual |
coverageFadeTime(int e) const | G3D::ParticleSystemModel | inline |
create(const Specification &specification, const String &name="") | G3D::ParticleSystemModel | static |
createShared(ArgTypes &&... args) | G3D::ReferenceCountedObject | inlineprotectedstatic |
emitterArray() const | G3D::ParticleSystemModel | inline |
hasCoverageFadeTime() const | G3D::ParticleSystemModel | inline |
hasExpireTime() const | G3D::ParticleSystemModel | inline |
hasPhysics() const | G3D::ParticleSystemModel | inline |
init() | G3D::ParticleSystemModel | protected |
intersect(const Ray &ray, const CoordinateFrame &cframe, float &maxDistance, Model::HitInfo &info=Model::HitInfo::ignore, const Entity *entity=nullptr, const Model::Pose *pose=nullptr) const | G3D::Model | inlinevirtual |
lazyCreate(const Specification &s, const String &name="") | G3D::ParticleSystemModel | inlinestatic |
lazyCreate(const String &name, const Any &any) | G3D::ParticleSystemModel | inlinestatic |
m_coverageFadeTime | G3D::ParticleSystemModel | protected |
m_emitterArray | G3D::ParticleSystemModel | protected |
m_hasCoverageFadeTime | G3D::ParticleSystemModel | protected |
m_hasExpireTime | G3D::ParticleSystemModel | protected |
m_hasPhysics | G3D::ParticleSystemModel | protected |
m_name | G3D::ParticleSystemModel | protected |
name() const override | G3D::ParticleSystemModel | inlinevirtual |
ParticleSystem class | G3D::ParticleSystemModel | friend |
ParticleSystemModel(const Specification &spec, const String &name) | G3D::ParticleSystemModel | protected |
ParticleSystemModel() | G3D::ParticleSystemModel | inline |
pose(Array< shared_ptr< Surface > > &surfaceArray, const CFrame &rootFrame, const CFrame &prevFrame, const shared_ptr< Entity > &entity, const Model::Pose *pose, const Model::Pose *prevPose, const Surface::ExpressiveLightScatteringProperties &expressiveLightScatteringProperties) override | G3D::ParticleSystemModel | inlinevirtual |
setUseOptimizedIntersect(bool b) | G3D::Model | inlinestatic |
useOptimizedIntersect() | G3D::Model | inlinestatic |
~ReferenceCountedObject() | G3D::ReferenceCountedObject | inlinevirtual |