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G3D::ParticleSystemModel Member List

This is the complete list of members for G3D::ParticleSystemModel, including all inherited members.

className() const overrideG3D::ParticleSystemModelinlinevirtual
coverageFadeTime(int e) constG3D::ParticleSystemModelinline
create(const Specification &specification, const String &name="")G3D::ParticleSystemModelstatic
createShared(ArgTypes &&... args)G3D::ReferenceCountedObjectinlineprotectedstatic
emitterArray() constG3D::ParticleSystemModelinline
hasCoverageFadeTime() constG3D::ParticleSystemModelinline
hasExpireTime() constG3D::ParticleSystemModelinline
hasPhysics() constG3D::ParticleSystemModelinline
init()G3D::ParticleSystemModelprotected
intersect(const Ray &ray, const CoordinateFrame &cframe, float &maxDistance, Model::HitInfo &info=Model::HitInfo::ignore, const Entity *entity=nullptr, const Model::Pose *pose=nullptr) constG3D::Modelinlinevirtual
lazyCreate(const Specification &s, const String &name="")G3D::ParticleSystemModelinlinestatic
lazyCreate(const String &name, const Any &any)G3D::ParticleSystemModelinlinestatic
m_coverageFadeTimeG3D::ParticleSystemModelprotected
m_emitterArrayG3D::ParticleSystemModelprotected
m_hasCoverageFadeTimeG3D::ParticleSystemModelprotected
m_hasExpireTimeG3D::ParticleSystemModelprotected
m_hasPhysicsG3D::ParticleSystemModelprotected
m_nameG3D::ParticleSystemModelprotected
name() const overrideG3D::ParticleSystemModelinlinevirtual
ParticleSystem classG3D::ParticleSystemModelfriend
ParticleSystemModel(const Specification &spec, const String &name)G3D::ParticleSystemModelprotected
ParticleSystemModel()G3D::ParticleSystemModelinline
pose(Array< shared_ptr< Surface > > &surfaceArray, const CFrame &rootFrame, const CFrame &prevFrame, const shared_ptr< Entity > &entity, const Model::Pose *pose, const Model::Pose *prevPose, const Surface::ExpressiveLightScatteringProperties &expressiveLightScatteringProperties) overrideG3D::ParticleSystemModelinlinevirtual
setUseOptimizedIntersect(bool b)G3D::Modelinlinestatic
useOptimizedIntersect()G3D::Modelinlinestatic
~ReferenceCountedObject()G3D::ReferenceCountedObjectinlinevirtual

documentation generated on Wed Nov 24 2021 08:01:59 using doxygen 1.8.15