append(float t, const PhysicsFrame &c) | G3D::Spline< PhysicsFrame > | inline |
append(const PhysicsFrame &c) | G3D::Spline< PhysicsFrame > | inline |
clear() | G3D::Spline< PhysicsFrame > | inline |
computeBasis() | G3D::SplineBase | static |
computeIndex(float s, int &i, float &u) const | G3D::SplineBase | |
computeIndexInBounds(float s, int &i, float &u) const | G3D::SplineBase | protected |
control | G3D::Spline< PhysicsFrame > | |
correct(PhysicsFrame &frame) const override | G3D::PhysicsFrameSpline | virtual |
duration() const | G3D::SplineBase | |
ensureShortestPath(PhysicsFrame *A, int N) const override | G3D::PhysicsFrameSpline | virtual |
evaluate(float s) const | G3D::Spline< PhysicsFrame > | inline |
extrapolationMode | G3D::SplineBase | |
finalInterval | G3D::SplineBase | |
getControl(int i, float &t, PhysicsFrame &c) const | G3D::Spline< PhysicsFrame > | inline |
getControls(int i, float *T, PhysicsFrame *A, int N) const | G3D::Spline< PhysicsFrame > | inlineprotected |
getFinalInterval() const | G3D::SplineBase | |
hashCode() const | G3D::Spline< PhysicsFrame > | inline |
init(AnyTableReader &propertyTable) | G3D::Spline< PhysicsFrame > | inlineprotectedvirtual |
interpolationMode | G3D::SplineBase | |
operator!=(const PhysicsFrameSpline &a) const | G3D::PhysicsFrameSpline | inline |
operator==(const PhysicsFrameSpline &a) const | G3D::PhysicsFrameSpline | |
Spline< PhysicsFrame >::operator==(const Spline< PhysicsFrame > &other) const | G3D::Spline< PhysicsFrame > | inline |
PhysicsFrameSpline() | G3D::PhysicsFrameSpline | |
PhysicsFrameSpline(const Any &any) | G3D::PhysicsFrameSpline | |
scaleControlPoints(float scaleFactor) | G3D::PhysicsFrameSpline | |
size() const | G3D::Spline< PhysicsFrame > | inline |
Spline() | G3D::Spline< PhysicsFrame > | inline |
Spline(const PhysicsFrame &c) | G3D::Spline< PhysicsFrame > | inlineexplicit |
Spline(const Any &any) | G3D::Spline< PhysicsFrame > | inlineexplicit |
SplineBase() | G3D::SplineBase | inline |
time | G3D::SplineBase | |
toAny(const String &myName) const override | G3D::PhysicsFrameSpline | inlinevirtual |
toAny() const | G3D::PhysicsFrameSpline | inline |
zero | G3D::Spline< PhysicsFrame > | protected |
~SplineBase() | G3D::SplineBase | inlinevirtual |