This is the complete list of members for G3D::PrecomputedRandom, including all inherited members.
A enum value | G3D::Random | protected |
B enum value | G3D::Random | protected |
bits() override | G3D::PrecomputedRandom | virtual |
C enum value | G3D::Random | protected |
common() | G3D::Random | static |
cosHemi(float &x, float &y, float &z) override | G3D::PrecomputedRandom | virtual |
cosPowHemi(const float k, float &x, float &y, float &z) override | G3D::PrecomputedRandom | virtual |
cosSphere(float &x, float &y, float &z) | G3D::Random | virtual |
gaussian(float mean, float variance) | G3D::Random | virtual |
generate() | G3D::Random | protectedvirtual |
hemi(float &x, float &y, float &z) | G3D::Random | virtual |
index | G3D::Random | protected |
integer(int min, int max) | G3D::Random | virtual |
L enum value | G3D::Random | protected |
lock | G3D::Random | protected |
M enum value | G3D::Random | protected |
m_freeData | G3D::PrecomputedRandom | protected |
m_hemiUniform | G3D::PrecomputedRandom | protected |
m_index | G3D::PrecomputedRandom | protected |
m_modMask | G3D::PrecomputedRandom | protected |
m_sphereBits | G3D::PrecomputedRandom | protected |
m_threadsafe | G3D::Random | protected |
N enum value | G3D::Random | protected |
PrecomputedRandom(const HemiUniformData *data1, const SphereBitsData *data2, int dataSize, uint32 seed=0xF018A4D2) | G3D::PrecomputedRandom | |
PrecomputedRandom(int dataSize, uint32 seed=0xF018A4D2) | G3D::PrecomputedRandom | |
R enum value | G3D::Random | protected |
Random(void *) | G3D::Random | protected |
Random(uint32 seed=0xF018A4D2, bool threadsafe=true) | G3D::Random | |
reset(uint32 seed=0xF018A4D2, bool threadsafe=true) override | G3D::PrecomputedRandom | virtual |
S enum value | G3D::Random | protected |
sphere(float &x, float &y, float &z) override | G3D::PrecomputedRandom | virtual |
state | G3D::Random | protected |
T enum value | G3D::Random | protected |
threadCommon() | G3D::Random | static |
U enum value | G3D::Random | protected |
uniform(float low, float high) override | G3D::PrecomputedRandom | virtual |
uniform() override | G3D::PrecomputedRandom | virtual |
~PrecomputedRandom() | G3D::PrecomputedRandom | |
~Random() | G3D::Random | virtual |