| convertFromUnitToNormal(const Point3 &in, const Rect2D &viewport) const | G3D::Projection | |
| deserialize(class BinaryInput &bi) | G3D::Projection | |
| farPlaneZ() const | G3D::Projection | inline |
| fieldOfViewAngle() const | G3D::Projection | inline |
| fieldOfViewAngleDegrees() const | G3D::Projection | inline |
| fieldOfViewAngles(const Rect2D &viewport) const | G3D::Projection | |
| fieldOfViewDirection() const | G3D::Projection | inline |
| frustum(const Rect2D &viewport, Frustum &f) const | G3D::Projection | |
| frustum(const Rect2D &viewport) const | G3D::Projection | |
| getClipPlanes(const Rect2D &viewport, Array< Plane > &outClip) const | G3D::Projection | |
| getFarViewportCorners(const class Rect2D &viewport, Point3 &outUR, Point3 &outUL, Point3 &outLL, Point3 &outLR) const | G3D::Projection | |
| getFieldOfView(float &angle, FOVDirection &direction) const | G3D::Projection | inline |
| getNearViewportCorners(const class Rect2D &viewport, Point3 &outUR, Point3 &outUL, Point3 &outLL, Point3 &outLR) const | G3D::Projection | |
| getProjectPixelMatrix(const Rect2D &viewport, Matrix4 &P) const | G3D::Projection | |
| getProjectUnitMatrix(const Rect2D &viewport, Matrix4 &P) const | G3D::Projection | |
| imagePlanePixelsPerMeter(const class Rect2D &viewport) const | G3D::Projection | |
| nearPlaneViewportHeight(const class Rect2D &viewport) const | G3D::Projection | |
| nearPlaneViewportWidth(const class Rect2D &viewport) const | G3D::Projection | |
| nearPlaneZ() const | G3D::Projection | inline |
| pixelOffset() const | G3D::Projection | inline |
| pixelsPerMeter(float z, int width, int height) const | G3D::Projection | |
| project(const Point3 &point, const class Rect2D &viewport) const | G3D::Projection | |
| Projection(const Any &any) | G3D::Projection | |
| Projection() | G3D::Projection | |
| Projection(const Matrix4 &proj, const Vector2 &viewportExtent=Vector2::nan()) | G3D::Projection | |
| projectUnit(const Point3 &point, const class Rect2D &viewport) const | G3D::Projection | |
| ray(float x, float y, const class Rect2D &viewport) const | G3D::Projection | |
| reconstructFromDepthClipInfo() const | G3D::Projection | |
| reconstructFromDepthProjInfo(int width, int height) const | G3D::Projection | |
| serialize(class BinaryOutput &bo) const | G3D::Projection | |
| setFarPlaneZ(float z) | G3D::Projection | inline |
| setFieldOfView(float edgeToEdgeAngleRadians, FOVDirection direction) | G3D::Projection | |
| setFieldOfViewAngle(float edgeToEdgeAngleRadians) | G3D::Projection | inline |
| setFieldOfViewAngleDegrees(float edgeToEdgeAngleDegrees) | G3D::Projection | inline |
| setFieldOfViewDirection(FOVDirection d) | G3D::Projection | inline |
| setNearPlaneZ(float z) | G3D::Projection | inline |
| setPixelOffset(const Vector2 &p) | G3D::Projection | inline |
| toAny() const | G3D::Projection | |
| unproject(const Point3 &v, const Rect2D &viewport) const | G3D::Projection | |
| unprojectUnit(const Point3 &v, const Rect2D &viewport) const | G3D::Projection | |
| ~Projection() | G3D::Projection | virtual |