This is the complete list of members for G3D::ShadowMap::Layer, including all inherited members.
depthTexture | G3D::ShadowMap::Layer | |
entityHash | G3D::ShadowMap::Layer | |
framebuffer | G3D::ShadowMap::Layer | |
lastUpdateTime | G3D::ShadowMap::Layer | mutable |
Layer(const String &name) | G3D::ShadowMap::Layer | inline |
name | G3D::ShadowMap::Layer | |
renderDepthOnly(class RenderDevice *renderDevice, const ShadowMap *shadowMap, const Array< shared_ptr< Surface > > &shadowCaster, CullFace cullFace, TransparencyTestMode transparencyTestMode, const Color3 &transmissionWeight) const | G3D::ShadowMap::Layer | |
renderDepthOnly(class RenderDevice *renderDevice, const ShadowMap *shadowMap, const Array< shared_ptr< Surface > > &shadowCaster, CullFace cullFace, float polygonOffset, TransparencyTestMode transparencyTestMode, const Color3 &transmissionWeight) const | G3D::ShadowMap::Layer | |
setSize(Vector2int16 desiredSize) | G3D::ShadowMap::Layer | |
updateDepth(RenderDevice *renderDevice, ShadowMap *shadowMap, const Array< shared_ptr< Surface > > &shadowCaster, CullFace cullFace, TransparencyTestMode transparencyTestMode, const shared_ptr< Framebuffer > &initialValues, const Color3 &transmissionWeight) | G3D::ShadowMap::Layer | |