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This is the complete list of members for G3D::Sound, including all inherited members.
AudioChannel class | G3D::Sound | friend |
AudioDevice class | G3D::Sound | friend |
cleanup() | G3D::Sound | protected |
create(const String &filename, bool loop=false, bool positional=false) | G3D::Sound | static |
create(const Any &a) | G3D::Sound | static |
createShared(ArgTypes &&... args) | G3D::ReferenceCountedObject | inlineprotectedstatic |
DEFAULT_FREQUENCY | G3D::Sound | static |
m_filename | G3D::Sound | protected |
m_fmodSound | G3D::Sound | protected |
m_loop | G3D::Sound | protected |
m_name | G3D::Sound | protected |
m_positional | G3D::Sound | protected |
name() const | G3D::Sound | inline |
play(float initialVolume=1.0f, float initialPan=0.0f, float initialFrequency=DEFAULT_FREQUENCY, bool startPaused=false) | G3D::Sound | |
play(const Point3 &initialPosition, const Vector3 &initialVelocity, float initialVolume=1.0f, float initialFrequency=DEFAULT_FREQUENCY, bool startPaused=false) | G3D::Sound | |
Sound() | G3D::Sound | protected |
toAny() const | G3D::Sound | |
~ReferenceCountedObject() | G3D::ReferenceCountedObject | inlinevirtual |
~Sound() | G3D::Sound |