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G3D::SoundEntity Member List

This is the complete list of members for G3D::SoundEntity, including all inherited members.

audioChannel() constG3D::SoundEntityinline
canCauseCollisions() constG3D::Entityinline
canChange() constG3D::Entityinline
create(const shared_ptr< Sound > &sound, float initialVolume=1.0f, const String &name="")G3D::SoundEntitystatic
create(const String &name, Scene *scene, AnyTableReader &propertyTable, const ModelTable &modelTable=ModelTable(), const Scene::LoadOptions &options=Scene::LoadOptions())G3D::SoundEntitystatic
createShared(ArgTypes &&... args)G3D::ReferenceCountedObjectinlineprotectedstatic
Entity()G3D::Entityprotected
frame() constG3D::Entityinline
getLastBounds(class AABox &box) constG3D::Entityvirtual
getLastBounds(class Sphere &sphere) constG3D::Entityvirtual
getLastBounds(class Box &box) constG3D::Entityvirtual
init(const shared_ptr< Sound > &sound, float initialVolume=1.0f)G3D::SoundEntityprotected
init(AnyTableReader &propertyTable)G3D::SoundEntityprotected
G3D::Entity::init(const String &name, Scene *scene, AnyTableReader &propertyTable)G3D::Entityprotected
G3D::Entity::init(const String &name, Scene *scene, const CFrame &frame, const shared_ptr< Track > &controller, bool canChange, bool shouldBeSaved)G3D::Entityprotected
intersect(const Ray &R, float &maxDistance, Model::HitInfo &info=Model::HitInfo::ignore) const overrideG3D::SoundEntityvirtual
intersectBounds(const Ray &R, float &maxDistance, Model::HitInfo &info=Model::HitInfo::ignore) constG3D::Entityvirtual
lastBoxBoundArray() constG3D::Entityinlinevirtual
lastBoxBoundArraysOverlap(const shared_ptr< Entity > &other) constG3D::Entity
lastChangeTime() constG3D::Entityinline
m_audioChannelG3D::SoundEntityprotected
m_canCauseCollisionsG3D::Entityprotected
m_canChangeG3D::Entityprotected
m_frameG3D::Entityprotected
m_hadFirstSimulationG3D::SoundEntityprotected
m_lastAABoxBoundsG3D::Entityprotected
m_lastBoundsTimeG3D::Entityprotected
m_lastBoxBoundArrayG3D::Entityprotected
m_lastBoxBoundsG3D::Entityprotected
m_lastChangeTimeG3D::Entityprotected
m_lastObjectSpaceAABoxBoundsG3D::Entityprotected
m_lastSphereBoundsG3D::Entityprotected
m_massG3D::Entityprotected
m_movedSinceLoadG3D::Entityprotected
m_movedSinceSimulationG3D::Entityprotected
m_nameG3D::Entityprotected
m_physicalSimulationG3D::Entityprotected
m_previousFrameG3D::Entityprotected
m_sceneG3D::Entityprotected
m_shouldBeSavedG3D::Entityprotected
m_soundG3D::SoundEntityprotected
m_sourceAnyG3D::Entityprotected
m_trackG3D::Entityprotected
makeGUI(class GuiPane *pane, class GApp *app)G3D::Entityvirtual
markChanged()G3D::Entityinline
mass() constG3D::Entityinline
name() constG3D::Entityinline
onPose(Array< shared_ptr< class Surface > > &surfaceArray)G3D::Entityvirtual
onSimulation(SimTime absoluteTime, SimTime deltaTime) overrideG3D::SoundEntityvirtual
physicalSimulation() constG3D::Entityinline
playSound(const shared_ptr< Sound > &sound, const CFrame &childFrame=CFrame(), bool attach=true)G3D::Entityvirtual
previousFrame() constG3D::Entityinline
setCanCauseCollisions(bool c)G3D::Entityinlinevirtual
setFrame(const CFrame &f, bool updatePreviousFrame=true)G3D::Entityvirtual
setFrameSpline(const PhysicsFrameSpline &spline)G3D::Entityvirtual
setMass(float m)G3D::Entityinlinevirtual
setPhysicalSimulation(bool s)G3D::Entityinlinevirtual
setPreviousFrame(const CFrame &f)G3D::Entityinlinevirtual
setShouldBeSaved(bool b)G3D::Entityinline
setTrack(const shared_ptr< Track > &c)G3D::Entityinlinevirtual
shouldBeSaved() constG3D::Entityinline
sound() constG3D::SoundEntityinline
SoundEntity()G3D::SoundEntityprotected
toAny(const bool forceAll=false) const overrideG3D::SoundEntityvirtual
track() constG3D::Entityinlinevirtual
visualize(RenderDevice *rd, bool isSelected, const class SceneVisualizationSettings &s, const shared_ptr< GFont > &font, const shared_ptr< Camera > &camera) overrideG3D::SoundEntityvirtual
~ReferenceCountedObject()G3D::ReferenceCountedObjectinlinevirtual

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