This is the complete list of members for G3D::System, including all inherited members.
alignedFree(void *ptr) | G3D::System | static |
alignedMalloc(size_t bytes, size_t alignment) | G3D::System | static |
appName() | G3D::System | static |
build() | G3D::System | static |
calloc(size_t n, size_t x) | G3D::System | static |
cleanup() | G3D::System | static |
consoleClearScreen() | G3D::System | static |
consoleKeyPressed() | G3D::System | static |
consoleReadKey() | G3D::System | static |
cpuArchitecture() | G3D::System | inlinestatic |
currentDateString() | G3D::System | static |
currentProgramFilename() | G3D::System | static |
currentTimeString() | G3D::System | static |
describeSystem(class TextOutput &t) | G3D::System | static |
describeSystem(String &s) | G3D::System | static |
findDataFile(const String &full, bool exceptionIfNotFound=true, bool caseSensitive=false) | G3D::System | static |
free(void *p) | G3D::System | static |
g3dRevision() | G3D::System | inlinestatic |
getEnv(const String &name) | G3D::System | static |
getG3DDataPaths(std::vector< String > &paths) | G3D::System | static |
initializeDirectoryArray(Array< String, 10 > &directoryArray, bool caseSensitive=false) | G3D::System | static |
machineEndian() | G3D::System | inlinestatic |
malloc(size_t bytes) | G3D::System | static |
mallocStatus() | G3D::System | static |
memcpy(void *dst, const void *src, size_t numBytes) | G3D::System | static |
memset(void *dst, uint8 value, size_t numBytes) | G3D::System | static |
operatingSystem() | G3D::System | inlinestatic |
outOfMemoryCallback() | G3D::System | inlinestatic |
OutOfMemoryCallback typedef | G3D::System | |
realloc(void *block, size_t bytes) | G3D::System | static |
resetMallocPerformanceCounters() | G3D::System | static |
setAppDataDir(const String &path) | G3D::System | static |
setAppDataDirs(const std::vector< String > &paths) | G3D::System | static |
setEnv(const String &name, const String &value) | G3D::System | static |
setOutOfMemoryCallback(OutOfMemoryCallback c) | G3D::System | inlinestatic |
sleep(RealTime t) | G3D::System | static |
time() | G3D::System | static |
version() | G3D::System | inlinestatic |