| area() const | G3D::Tri | inline |
| data() const | G3D::Tri | inline |
| e1(const CPUVertexArray &vertexArray) const | G3D::Tri | inline |
| e2(const CPUVertexArray &vertexArray) const | G3D::Tri | inline |
| getBounds(const CPUVertexArray &vertexArray, AABox &box) const | G3D::Tri | inline |
| getIndex(int i) const | G3D::Tri | inline |
| hashCode() const | G3D::Tri | inline |
| hasPartialCoverage() const | G3D::Tri | inline |
| index | G3D::Tri | |
| intersectionAlphaTest(const CPUVertexArray &vertexArray, float u, float v, float threshold) const | G3D::Tri | |
| material() const | G3D::Tri | |
| NativeTriTree class | G3D::Tri | friend |
| nonUnitNormal(const CPUVertexArray &vertexArray) const | G3D::Tri | inline |
| normal(const CPUVertexArray &vertexArray) const | G3D::Tri | inline |
| normal(const CPUVertexArray &vertexArray, int i) const | G3D::Tri | inline |
| operator==(const Tri &t) const | G3D::Tri | inline |
| packedTangent(const CPUVertexArray &vertexArray, int i) const | G3D::Tri | inline |
| position(const CPUVertexArray &vertexArray, int i) const | G3D::Tri | inline |
| sample(float u, float v, int triIndex, const CPUVertexArray &vertexArray, bool backface, shared_ptr< Surfel > &surfel, float du=0, float dv=0, bool twoSided=true) const | G3D::Tri | |
| setData(const shared_ptr< ReferenceCountedObject > &newData) | G3D::Tri | inline |
| setStorage(const Array< Tri > &triArray, ImageStorage newStorage) | G3D::Tri | static |
| surface() const | G3D::Tri | |
| tangent(const CPUVertexArray &vertexArray, int i) const | G3D::Tri | inline |
| tangent2(const CPUVertexArray &vertexArray, int i) const | G3D::Tri | inline |
| texCoord(const CPUVertexArray &vertexArray, int i) const | G3D::Tri | inline |
| toTriangle(const CPUVertexArray &vertexArray) const | G3D::Tri | |
| Tri(const int i0, const int i1, const int i2, const CPUVertexArray &vertexArray, const shared_ptr< ReferenceCountedObject > &data=shared_ptr< ReferenceCountedObject >(), bool twoSided=false) | G3D::Tri | |
| Tri(const int i0, const int i1, const int i2, const CPUVertexArray &vertexArray, const shared_ptr< ReferenceCountedObject > &data, bool twoSided, bool partialCoverage) | G3D::Tri | |
| Tri() | G3D::Tri | inline |
| twoSided() const | G3D::Tri | inline |
| UniversalSurfel class | G3D::Tri | friend |
| vertex(const CPUVertexArray &vertexArray, int i) const | G3D::Tri | inline |