| _intersectRay(const Ray &ray, Hit &hit, IntersectRayOptions options) const | G3D::TriTree | inlineprotected |
| className() const =0 | G3D::TriTree | pure virtual |
| clear() override | G3D::TriTreeBase | virtual |
| COHERENT_RAY_HINT | G3D::TriTree | static |
| copyToCPU(const shared_ptr< GLPixelTransferBuffer > &rayOrigin, const shared_ptr< GLPixelTransferBuffer > &rayDirection, Array< Ray > &rayBuffer, const int width=-1, const int height=-1) | G3D::TriTreeBase | protectedstatic |
| copyToCPU(const shared_ptr< GLPixelTransferBuffer > &rayCoherence, Array< float > &rayCoherenceBuffer) | G3D::TriTreeBase | protectedstatic |
| create(bool preferGPUData=true) | G3D::TriTree | static |
| create(const shared_ptr< Scene > &scene, ImageStorage newImageStorage) | G3D::TriTree | static |
| createShared(ArgTypes &&... args) | G3D::ReferenceCountedObject | inlineprotectedstatic |
| debugConversionOverheadTime | G3D::TriTree | mutable |
| DO_NOT_CULL_BACKFACES | G3D::TriTree | static |
| intersectBox(const AABox &box, Array< Tri > &results) const override | G3D::TriTreeBase | virtual |
| intersectRay(const Ray &ray, Hit &hit, IntersectRayOptions options=IntersectRayOptions(0)) const =0 | G3D::TriTree | pure virtual |
| intersectRay(const Ray &ray) const | G3D::TriTree | |
| IntersectRayOptions typedef | G3D::TriTree | |
| intersectRays(const Array< Ray > &rays, Array< Hit > &results, IntersectRayOptions options=IntersectRayOptions(0)) const override | G3D::TriTreeBase | virtual |
| intersectRays(const Array< Ray > &rays, Array< shared_ptr< Surfel >> &results, IntersectRayOptions options=IntersectRayOptions(0), const Array< float > &coneBuffer=Array< float >()) const override | G3D::TriTreeBase | virtual |
| intersectRays(const shared_ptr< Texture > &rayOrigin, const shared_ptr< Texture > &rayDirection, const shared_ptr< GBuffer > &results, IntersectRayOptions options=IntersectRayOptions(0), const shared_ptr< Texture > &rayCone=nullptr) const override | G3D::TriTreeBase | virtual |
| intersectRays(const shared_ptr< GLPixelTransferBuffer > &rayOrigin, const shared_ptr< GLPixelTransferBuffer > &rayDirection, const shared_ptr< GLPixelTransferBuffer > results[5], IntersectRayOptions options=IntersectRayOptions(0), const shared_ptr< GLPixelTransferBuffer > &rayCone=nullptr, const int baseMipLevel=0, const Vector2int32 wavefrontDimensions=Vector2int32(-1,-1), const RenderMask mask=0xFF) const override | G3D::TriTreeBase | virtual |
| intersectRays(const shared_ptr< Texture > &rayOrigin, const shared_ptr< Texture > &rayDirection, const shared_ptr< Texture > &booleanResults, IntersectRayOptions options=IntersectRayOptions(0)) const override | G3D::TriTreeBase | virtual |
| intersectRays(const shared_ptr< GLPixelTransferBuffer > &rayOrigin, const shared_ptr< GLPixelTransferBuffer > &rayDirection, const shared_ptr< GLPixelTransferBuffer > &booleanResults, IntersectRayOptions options=IntersectRayOptions(0)) const override | G3D::TriTreeBase | virtual |
| intersectRays(const Array< Ray > &rays, Array< bool > &results, IntersectRayOptions options=IntersectRayOptions(0)) const override | G3D::TriTreeBase | virtual |
| intersectSphere(const Sphere &sphere, Array< Tri > &triArray) const override | G3D::TriTreeBase | virtual |
| lastBuildTime() const | G3D::TriTree | inline |
| m_lastBuildTime | G3D::TriTree | protected |
| m_sky | G3D::TriTree | protected |
| m_triArray | G3D::TriTree | protected |
| m_vertexArray | G3D::TriTree | protected |
| NO_PARTIAL_COVERAGE_TEST | G3D::TriTree | static |
| OCCLUSION_TEST_ONLY | G3D::TriTree | static |
| operator[](int i) const | G3D::TriTree | inline |
| PARTIAL_COVERAGE_THRESHOLD_ZERO | G3D::TriTree | static |
| rebuild()=0 | G3D::TriTree | pure virtual |
| sample(const Hit &hit, shared_ptr< Surfel > &surfel) const | G3D::TriTree | |
| setContents(const Array< shared_ptr< Surface >> &surfaceArray, ImageStorage newImageStorage=ImageStorage::COPY_TO_CPU) override | G3D::TriTreeBase | virtual |
| setContents(const Array< Tri > &triArray, const CPUVertexArray &vertexArray, ImageStorage newStorage=ImageStorage::COPY_TO_CPU) override | G3D::TriTreeBase | virtual |
| setContents(const shared_ptr< class Scene > &scene, ImageStorage newStorage=ImageStorage::COPY_TO_CPU) override | G3D::TriTreeBase | virtual |
| size() const | G3D::TriTree | inline |
| triArray() const | G3D::TriTree | inline |
| triArray() | G3D::TriTree | inline |
| vertexArray() const | G3D::TriTree | inline |
| vertexArray() | G3D::TriTree | inline |
| ~ReferenceCountedObject() | G3D::ReferenceCountedObject | inlinevirtual |
| ~TriTreeBase() | G3D::TriTreeBase | virtual |