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This is the complete list of members for G3D::Triangle, including all inherited members.
| area() const | G3D::Triangle | |
| barycentric(const Point3 &P) const | G3D::Triangle | |
| center() const | G3D::Triangle | |
| CollisionDetection class | G3D::Triangle | friend |
| deserialize(class BinaryInput &b) | G3D::Triangle | |
| edge01() const | G3D::Triangle | inline |
| edge02() const | G3D::Triangle | inline |
| getBounds(class AABox &) const | G3D::Triangle | |
| getRandomSurfacePoint(Point3 &P, Vector3 &N=Vector3::ignore, Random &rnd=Random::common()) const | G3D::Triangle | inline |
| hashCode() const | G3D::Triangle | inline |
| intersect(const class Ray &ray, float &distance, float baryCoord[3]) const | G3D::Triangle | |
| normal() const | G3D::Triangle | |
| operator==(const Triangle &other) const | G3D::Triangle | inline |
| otherSide() const | G3D::Triangle | inline |
| plane() const | G3D::Triangle | |
| primaryAxis() const | G3D::Triangle | inline |
| randomPoint(Random &rnd=Random::common()) const | G3D::Triangle | |
| Ray class | G3D::Triangle | friend |
| serialize(class BinaryOutput &b) | G3D::Triangle | |
| Triangle(class BinaryInput &b) | G3D::Triangle | explicit |
| Triangle() | G3D::Triangle | |
| Triangle(const Point3 &v0, const Point3 &v1, const Point3 &v2) | G3D::Triangle | |
| vertex(int n) const | G3D::Triangle | inline |
| ~Triangle() | G3D::Triangle |
1.8.15