append(float t, const UprightFrame &c) | G3D::Spline< UprightFrame > | inline |
append(const UprightFrame &c) | G3D::Spline< UprightFrame > | inline |
clear() | G3D::Spline< UprightFrame > | inline |
computeBasis() | G3D::SplineBase | static |
computeIndex(float s, int &i, float &u) const | G3D::SplineBase | |
computeIndexInBounds(float s, int &i, float &u) const | G3D::SplineBase | protected |
control | G3D::Spline< UprightFrame > | |
correct(UprightFrame &A) const | G3D::Spline< UprightFrame > | inlineprotectedvirtual |
deserialize(class BinaryInput &b) | G3D::UprightSpline | |
duration() const | G3D::SplineBase | |
ensureShortestPath(UprightFrame *A, int N) const override | G3D::UprightSpline | inlineprotectedvirtual |
evaluate(float s) const | G3D::Spline< UprightFrame > | inline |
extrapolationMode | G3D::SplineBase | |
finalInterval | G3D::SplineBase | |
getControl(int i, float &t, UprightFrame &c) const | G3D::Spline< UprightFrame > | inline |
getControls(int i, float *T, UprightFrame *A, int N) const | G3D::Spline< UprightFrame > | inlineprotected |
getFinalInterval() const | G3D::SplineBase | |
hashCode() const | G3D::Spline< UprightFrame > | inline |
init(AnyTableReader &propertyTable) | G3D::Spline< UprightFrame > | inlineprotectedvirtual |
interpolationMode | G3D::SplineBase | |
operator=(const Any &any) | G3D::UprightSpline | |
operator==(const Spline< UprightFrame > &other) const | G3D::Spline< UprightFrame > | inline |
serialize(class BinaryOutput &b) const | G3D::UprightSpline | |
size() const | G3D::Spline< UprightFrame > | inline |
Spline() | G3D::Spline< UprightFrame > | inline |
Spline(const UprightFrame &c) | G3D::Spline< UprightFrame > | inlineexplicit |
Spline(const Any &any) | G3D::Spline< UprightFrame > | inlineexplicit |
SplineBase() | G3D::SplineBase | inline |
time | G3D::SplineBase | |
toAny(const String &myName) const override | G3D::UprightSpline | virtual |
toAny() const | G3D::UprightSpline | |
UprightSpline() | G3D::UprightSpline | |
UprightSpline(const Any &any) | G3D::UprightSpline | explicit |
zero | G3D::Spline< UprightFrame > | protected |
~SplineBase() | G3D::SplineBase | inlinevirtual |