addVoxel(const Point3int16 position, const Color4unorm8 color) | G3D::VoxelModel | protected |
addVoxels(const ParseSchematic::ColorVoxels &voxels, Point3int32 minBound, Point3int32 maxBound, const Specification &specification) | G3D::VoxelModel | protected |
centerModel(const Point3int16 originOffset) | G3D::VoxelModel | protected |
className() const override | G3D::VoxelModel | inlinevirtual |
computeBounds() | G3D::VoxelModel | protected |
copyToGPU() | G3D::VoxelModel | protected |
create(const String &name, const Specification &specification) | G3D::VoxelModel | static |
createShared(ArgTypes &&... args) | G3D::ReferenceCountedObject | inlineprotectedstatic |
CURRENT_CACHE_FORMAT | G3D::VoxelModel | protectedstatic |
intersect(const Ray &R, const CoordinateFrame &cframe, float &maxDistance, Model::HitInfo &info=Model::HitInfo::ignore, const Entity *entity=nullptr, const Model::Pose *pose=nullptr) const override | G3D::VoxelModel | virtual |
lazyCreate(const String &name, const Any &a) | G3D::VoxelModel | static |
lazyCreate(const VoxelModel::Specification &specification, const String &name) | G3D::VoxelModel | static |
load(const Specification &spec) | G3D::VoxelModel | protected |
loadSchematic(const Specification &specification) | G3D::VoxelModel | protected |
loadVOX(const Specification &spec) | G3D::VoxelModel | protected |
m_boxBounds | G3D::VoxelModel | protected |
m_cpuColor | G3D::VoxelModel | protected |
m_cpuPosition | G3D::VoxelModel | protected |
m_gpuColor | G3D::VoxelModel | protected |
m_gpuPosition | G3D::VoxelModel | protected |
m_name | G3D::VoxelModel | protected |
m_sphereBounds | G3D::VoxelModel | protected |
m_voxelRadius | G3D::VoxelModel | protected |
name() const override | G3D::VoxelModel | inlinevirtual |
numVoxels() const | G3D::VoxelModel | inline |
pose(Array< shared_ptr< Surface > > &surfaceArray, const CFrame &rootFrame, const CFrame &prevFrame, const shared_ptr< Entity > &entity, const Model::Pose *pose, const Model::Pose *prevPose, const Surface::ExpressiveLightScatteringProperties &e) override | G3D::VoxelModel | virtual |
pose(Array< shared_ptr< Surface >> &surfaceArray, const shared_ptr< Entity > &entity=nullptr) const | G3D::VoxelModel | |
setUseOptimizedIntersect(bool b) | G3D::Model | inlinestatic |
useOptimizedIntersect() | G3D::Model | inlinestatic |
VoxelModel(const String &name) | G3D::VoxelModel | inlineprotected |
voxelRadius() const | G3D::VoxelModel | inline |
voxelsRendered | G3D::VoxelModel | static |
VoxelSurface class | G3D::VoxelModel | friend |
~ReferenceCountedObject() | G3D::ReferenceCountedObject | inlinevirtual |