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G3D::WebServer Member List

This is the complete list of members for G3D::WebServer, including all inherited members.

create(const Specification &specification=Specification())G3D::WebServerstatic
createShared(ArgTypes &&... args)G3D::ReferenceCountedObjectinlineprotectedstatic
DEFAULT_PORTG3D::WebServerstatic
getWebSocketArray(const String &uri, Array< shared_ptr< WebSocket >> &array)G3D::WebServer
m_contextG3D::WebServerprotected
m_socketSchemeTableG3D::WebServerprotected
m_socketTableG3D::WebServerprotected
m_socketTableMutexG3D::WebServermutableprotected
m_specificationG3D::WebServerprotected
onWebSocketClose(const shared_ptr< WebSocket > &socket)G3D::WebServerinlineprotectedvirtual
onWebSocketConnect(const shared_ptr< WebSocket > &socket)G3D::WebServerinlineprotectedvirtual
onWebSocketData(const shared_ptr< WebSocket > &socket, WebSocket::Opcode opcode, char *data, size_t data_len)G3D::WebServerinlineprotectedvirtual
onWebSocketReady(const shared_ptr< WebSocket > &socket)G3D::WebServerinlineprotectedvirtual
registerWebSocketHandler(const String &uri, SocketFactory socketFactory)G3D::WebServer
SocketFactory typedefG3D::WebServer
socketFromConnection(mg_connection *connection) constG3D::WebServerprotected
start()G3D::WebServer
stop()G3D::WebServer
WebServer(const Specification &)G3D::WebServerprotected
websocket_close_handler(const struct mg_connection *conn, void *userdata)G3D::WebServerprotectedstatic
websocket_connect_handler(const struct mg_connection *conn, void *user_data)G3D::WebServerprotectedstatic
websocket_data_handler(struct mg_connection *conn, int flags, char *data, size_t data_len, void *user_data)G3D::WebServerprotectedstatic
websocket_ready_handler(struct mg_connection *conn, void *user_data)G3D::WebServerprotectedstatic
~ReferenceCountedObject()G3D::ReferenceCountedObjectinlinevirtual
~WebServer()G3D::WebServerprotectedvirtual

documentation generated on Wed Nov 24 2021 08:02:02 using doxygen 1.8.15