bumpMap(in sampler2D normalBumpMap, in float bumpMapScale, in float bumpMapBias, in vec2 texCoord, in vec3 tan_X, in vec3 tan_Y, in vec3 tan_Z, in float backside, in vec3 tsE, out vec3 wsN, out vec2 offsetTexCoord, out vec3 tsN, out float rawNormalLength, const in int maxIterations) | glsl::BumpMap_glsl | inline |
bumpMapBlinn78(in sampler2D normalBumpMap, in float bumpMapScale, in float bumpMapBias, in vec2 texCoord, in vec3 tan_X, in vec3 tan_Y, in vec3 tan_Z, in float backside, in vec3 tsE, out vec3 wsN, out vec2 offsetTexCoord, out vec3 tsN, out float rawNormalLength, int maxIterations) | glsl::BumpMap_glsl | inline |
bumpMapTatarchuk06(in sampler2D normalBumpMap, in float bumpMapScale, in float bumpMapBias, in vec2 texCoord, in vec3 tan_X, in vec3 tan_Y, in vec3 tan_Z, in float backside, in vec3 tsE, out vec3 wsN, out vec2 offsetTexCoord, out vec3 tsN, out float rawNormalLength, int maxIterations) | glsl::BumpMap_glsl | inline |
bumpMapWelsh04(in sampler2D normalBumpMap, in float bumpMapScale, in float bumpMapBias, in vec2 texCoord, in vec3 tan_X, in vec3 tan_Y, in vec3 tan_Z, in float backside, in vec3 tsE, out vec3 wsN, out vec2 offsetTexCoord, out vec3 tsN, out float rawNormalLength, int maxIterations) | glsl::BumpMap_glsl | inline |