This is the complete list of members for glsl::DDGIVolume_glsl, including all inherited members.
baseGridCoord(in DDGIVolume ddgiVolume, Point3 X) | glsl::DDGIVolume_glsl | inline |
baseProbeIndex(in DDGIVolume ddgiVolume, Point3 X) | glsl::DDGIVolume_glsl | inline |
distanceSquared(Point2 v0, Point2 v1) | glsl::DDGIVolume_glsl | inline |
gridCoordToColor(ivec3 gridCoord) | glsl::DDGIVolume_glsl | inline |
gridCoordToPosition(in DDGIVolume L, ivec3 c) | glsl::DDGIVolume_glsl | inline |
gridCoordToPositionNoOffset(in DDGIVolume L, ivec3 c) | glsl::DDGIVolume_glsl | inline |
gridCoordToProbeIndex(in DDGIVolume ddgiVolume, in Point3 probeCoords) | glsl::DDGIVolume_glsl | inline |
highestSignedValue | glsl::DDGIVolume_glsl | |
idot(ivec3 a, ivec3 b) | glsl::DDGIVolume_glsl | inline |
nearestProbeIndex(in DDGIVolume L, Point3 X, out Point3 probeCoords) | glsl::DDGIVolume_glsl | inline |
probeIndexToColor(in DDGIVolume L, int index) | glsl::DDGIVolume_glsl | inline |
probeIndexToGridCoord(in DDGIVolume L, int index) | glsl::DDGIVolume_glsl | inline |
probeLocation(in DDGIVolume L, int index) | glsl::DDGIVolume_glsl | inline |
probeTextureCoordFromDirection(Vector3 dir, ivec3 probeGridCoord, const in bool useIrradiance, DDGIVolume ddgiVolume) | glsl::DDGIVolume_glsl | inline |
readProbeOffset(in DDGIVolume L, ivec2 texelCoord) | glsl::DDGIVolume_glsl | inline |
relativeProbeIndex(in DDGIVolume ddgiVolume, int baseProbeIndex, int relativeIndex) | glsl::DDGIVolume_glsl | inline |
sampleOneDDGIVolume(DDGIVolume ddgiVolume, Point3 wsPosition, Vector3 offsetPos, Vector3 sampleDirection, Point3 cameraPos, bool skippable) | glsl::DDGIVolume_glsl | inline |
writeProbeOffset(in DDGIVolume L, in ivec2 texelCoord, in vec4 offsetAndFlags) | glsl::DDGIVolume_glsl | inline |