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glsl::LightingEnvironment_LightUniforms_glsl Member List

This is the complete list of members for glsl::LightingEnvironment_LightUniforms_glsl, including all inherited members.

computeDirectLighting(Vector3 n, Vector3 glossyN, Vector3 w_o, Vector3 n_face, float backside, Point3 wsPosition, float glossyExponent, inout Color3 E_lambertian, inout Color3 E_glossy, sampler2D dummyLightSampler2D)glsl::LightingEnvironment_LightUniforms_glslinline
computeDirectLighting(UniversalMaterialSample surfel, Vector3 w_o, float backside)glsl::LightingEnvironment_LightUniforms_glslinline
dummyLightSampler2DShadowglsl::LightingEnvironment_LightUniforms_glsl
light(I) _positionglsl::LightingEnvironment_LightUniforms_glsl
light(I) _colorglsl::LightingEnvironment_LightUniforms_glsl
light(I) _directionglsl::LightingEnvironment_LightUniforms_glsl
light(I) _attenuationglsl::LightingEnvironment_LightUniforms_glsl
light(I) _softnessConstantglsl::LightingEnvironment_LightUniforms_glsl
light(I) _rectangularglsl::LightingEnvironment_LightUniforms_glsl
light(I) _upglsl::LightingEnvironment_LightUniforms_glsl
light(I) _rightglsl::LightingEnvironment_LightUniforms_glsl
light(I) _radiusglsl::LightingEnvironment_LightUniforms_glsl

documentation generated on Wed Nov 24 2021 08:02:04 using doxygen 1.8.15