| alpha | glsl::ParticleSurface_render_geo | |
| bias | glsl::ParticleSurface_render_geo | |
| boostSaturation(float3 color, float boost) | glsl::ParticleSurface_render_geo | inline |
| computeLight(Point3 wsPosition, Vector3 normal, float normalConfidence, Vector3 wsLookVector, bool receivesShadows) | glsl::ParticleSurface_render_geo | inline |
| emit(float x, float y, Vector3 normal, float normalConfidence, Vector3 wsLook, bool receivesShadows, Vector2 csRight, Vector2 csUp, Vector3 wsRight, Vector3 wsUp) | glsl::ParticleSurface_render_geo | inline |
| ENVIRONMENT_SCALE | glsl::ParticleSurface_render_geo | |
| geoOutputs | glsl::ParticleSurface_render_geo | |
| layout(points) in | glsl::ParticleSurface_render_geo | |
| layout(triangle_strip, max_vertices=8) out | glsl::ParticleSurface_render_geo | |
| layout(location=0) in Point3 wsCenterVertexOutput[] | glsl::ParticleSurface_render_geo | |
| layout(location=1) in float3 shapeVertexOutput[] | glsl::ParticleSurface_render_geo | |
| layout(location=2) in int4 materialPropertiesVertexOutput[] | glsl::ParticleSurface_render_geo | |
| layout(location=3) in float angleVertexOutput[] | glsl::ParticleSurface_render_geo | |
| layout(location=4) in Vector3 normalVertexOutput[] | glsl::ParticleSurface_render_geo | |
| layout(location=5) in float normalWeightVertexOutput[] | glsl::ParticleSurface_render_geo | |
| main() | glsl::ParticleSurface_render_geo | inline |
| material | glsl::ParticleSurface_render_geo | |
| nearPlaneZ | glsl::ParticleSurface_render_geo | |
| project(Vector4 v) | glsl::ParticleSurface_render_geo | inline |
| RECEIVES_SHADOWS_MASK | glsl::ParticleSurface_render_geo | |
| textureGridInvSize | glsl::ParticleSurface_render_geo | |
| textureGridSize | glsl::ParticleSurface_render_geo | |
| WRAP_SHADING_AMOUNT | glsl::ParticleSurface_render_geo | |