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This is the complete list of members for glsl::UniversalMaterial_glsl, including all inherited members.
computeRefraction(sampler2D background, Point2 backgroundMinCoord, Point2 backgroundMaxCoord, vec2 backSizeMeters, float backZ, Vector3 csN, Point3 csPos, float etaRatio) | glsl::UniversalMaterial_glsl | inline |
UniversalMaterial(dim) | glsl::UniversalMaterial_glsl | inline |