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serialize.h File Reference

G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License. More...

Namespaces

 G3D
 

Functions

void G3D::deserialize (String &s, BinaryInput &b)
 
void G3D::deserialize (int32 &i, BinaryInput &b)
 
void G3D::deserialize (uint32 &i, BinaryInput &b)
 
void G3D::deserialize (bool &i, BinaryInput &b)
 
void G3D::deserialize (float32 &f, BinaryInput &b)
 
void G3D::deserialize (float64 &f, BinaryInput &b)
 
template<typename T >
void G3D::deserialize (Array< T > &array, BinaryInput &b)
 
void G3D::serialize (const String &s, BinaryOutput &b)
 
void G3D::serialize (const int32 &i, BinaryOutput &b)
 
void G3D::serialize (const uint32 &i, BinaryOutput &b)
 
void G3D::serialize (const bool &i, BinaryOutput &b)
 
void G3D::serialize (const float32 &f, BinaryOutput &b)
 
void G3D::serialize (const float64 &f, BinaryOutput &b)
 
template<typename T >
void G3D::serialize (const Array< T > &array, BinaryOutput &b)
 serialize(const T&, BinaryOutput&) must have been overridden as well More...
 

Detailed Description

G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.


documentation generated on Wed Nov 24 2021 08:01:51 using doxygen 1.8.15