Inherits G3D::_BSPMAP::FaceSet.
◆ Type
Enumerator |
---|
POLYGON | |
PATCH | |
MESH | |
BILLBOARD | |
◆ isMesh()
virtual bool G3D::_BSPMAP::Mesh::isMesh |
( |
| ) |
const |
|
inlinevirtual |
◆ type()
◆ updateSortKey()
virtual void G3D::_BSPMAP::Mesh::updateSortKey |
( |
class Map * |
map, |
|
|
const Vector3 & |
zAxis, |
|
|
Vector3 & |
origin |
|
) |
| |
|
virtual |
◆ firstMeshVertex
int G3D::_BSPMAP::Mesh::firstMeshVertex |
◆ firstVertex
int G3D::_BSPMAP::Mesh::firstVertex |
◆ lightMapID
int G3D::_BSPMAP::FaceSet::lightMapID |
|
inherited |
◆ meshVertexesCount
int G3D::_BSPMAP::Mesh::meshVertexesCount |
◆ sortKey
float G3D::_BSPMAP::FaceSet::sortKey |
|
inherited |
Depth value used as a sort key.
◆ textureID
int G3D::_BSPMAP::FaceSet::textureID |
|
inherited |
◆ vertexesCount
int G3D::_BSPMAP::Mesh::vertexesCount |