Abstract base class for Mesh, Patch, and Billboard.
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Inherited by G3D::_BSPMAP::Billboard, G3D::_BSPMAP::Mesh, and G3D::_BSPMAP::Patch.
Abstract base class for Mesh, Patch, and Billboard.
◆ Type
Enumerator |
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POLYGON | |
PATCH | |
MESH | |
BILLBOARD | |
◆ ~FaceSet()
virtual G3D::_BSPMAP::FaceSet::~FaceSet |
( |
| ) |
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inlinevirtual |
◆ isMesh()
virtual bool G3D::_BSPMAP::FaceSet::isMesh |
( |
| ) |
const |
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pure virtual |
◆ type()
◆ updateSortKey()
virtual void G3D::_BSPMAP::FaceSet::updateSortKey |
( |
class Map * |
map, |
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const Vector3 & |
zAxis, |
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Vector3 & |
origin |
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) |
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pure virtual |
◆ lightMapID
int G3D::_BSPMAP::FaceSet::lightMapID |
◆ sortKey
float G3D::_BSPMAP::FaceSet::sortKey |
Depth value used as a sort key.
◆ textureID
int G3D::_BSPMAP::FaceSet::textureID |