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G3D::_BSPMAP::FaceSet Class Referenceabstract


Abstract base class for Mesh, Patch, and Billboard. More...

Inherited by G3D::_BSPMAP::Billboard, G3D::_BSPMAP::Mesh, and G3D::_BSPMAP::Patch.

Public Types

enum  Type {
  POLYGON = 1,
  PATCH = 2,
  MESH = 3,
  BILLBOARD = 4
}
 

Public Member Functions

virtual ~FaceSet ()
 
virtual bool isMesh () const =0
 
virtual FaceSet::Type type () const =0
 
virtual void updateSortKey (class Map *map, const Vector3 &zAxis, Vector3 &origin)=0
 Updates the sort key. More...
 

Public Attributes

int lightMapID
 
float sortKey
 
Depth value used as a sort key. More...
 
int textureID
 

Detailed Description


Abstract base class for Mesh, Patch, and Billboard.

Member Enumeration Documentation

◆ Type

Enumerator
POLYGON 
PATCH 
MESH 
BILLBOARD 

Constructor & Destructor Documentation

◆ ~FaceSet()

virtual G3D::_BSPMAP::FaceSet::~FaceSet ( )
inlinevirtual

Member Function Documentation

◆ isMesh()

virtual bool G3D::_BSPMAP::FaceSet::isMesh ( ) const
pure virtual

◆ type()

virtual FaceSet::Type G3D::_BSPMAP::FaceSet::type ( ) const
pure virtual

◆ updateSortKey()

virtual void G3D::_BSPMAP::FaceSet::updateSortKey ( class Map map,
const Vector3 zAxis,
Vector3 origin 
)
pure virtual

Updates the sort key.

Implemented in G3D::_BSPMAP::Billboard, G3D::_BSPMAP::Patch, and G3D::_BSPMAP::Mesh.

Member Data Documentation

◆ lightMapID

int G3D::_BSPMAP::FaceSet::lightMapID

◆ sortKey

float G3D::_BSPMAP::FaceSet::sortKey


Depth value used as a sort key.

◆ textureID

int G3D::_BSPMAP::FaceSet::textureID

documentation generated on Wed Nov 24 2021 08:02:03 using doxygen 1.8.15