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G3D::_BSPMAP::Patch Class Reference

Inherits G3D::_BSPMAP::FaceSet.

Classes

class  Bezier2D
 

Public Types

enum  Type {
  POLYGON = 1,
  PATCH = 2,
  MESH = 3,
  BILLBOARD = 4
}
 

Public Member Functions

virtual bool isMesh () const
 
virtual FaceSet::Type type () const
 
virtual void updateSortKey (class Map *map, const Vector3 &zAxis, Vector3 &origin)
 Updates the sort key. More...
 

Public Attributes

Array< Bezier2DbezierArray
 
int lightMapID
 
float sortKey
 
Depth value used as a sort key. More...
 
int textureID
 

Member Enumeration Documentation

◆ Type

Enumerator
POLYGON 
PATCH 
MESH 
BILLBOARD 

Member Function Documentation

◆ isMesh()

virtual bool G3D::_BSPMAP::Patch::isMesh ( ) const
inlinevirtual

Implements G3D::_BSPMAP::FaceSet.

◆ type()

virtual FaceSet::Type G3D::_BSPMAP::Patch::type ( ) const
inlinevirtual

Implements G3D::_BSPMAP::FaceSet.

◆ updateSortKey()

virtual void G3D::_BSPMAP::Patch::updateSortKey ( class Map map,
const Vector3 zAxis,
Vector3 origin 
)
virtual

Updates the sort key.

Implements G3D::_BSPMAP::FaceSet.

Member Data Documentation

◆ bezierArray

Array<Bezier2D> G3D::_BSPMAP::Patch::bezierArray

◆ lightMapID

int G3D::_BSPMAP::FaceSet::lightMapID
inherited

◆ sortKey

float G3D::_BSPMAP::FaceSet::sortKey
inherited


Depth value used as a sort key.

◆ textureID

int G3D::_BSPMAP::FaceSet::textureID
inherited

documentation generated on Wed Nov 24 2021 08:02:03 using doxygen 1.8.15