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Array.h File Reference

Classes

class  G3D::Array< T, MIN_ELEMENTS >
 
Dynamic 1D array tuned for performance. More...
 
class  G3D::Array< T, MIN_ELEMENTS >::DefaultComparator
 Uses < and == to evaluate operator(); this is the default comparator for Array::partition. More...
 

Namespaces

 G3D
 

Macros

#define G3D_base_Array_h
 

Functions

template<class T >
bool G3D::contains (const T *array, int len, const T &e)
 Array::contains for C-arrays. More...
 

Variables

const bool G3D::DONT_SHRINK_UNDERLYING_ARRAY = false
 
Constant for passing to Array::resize More...
 
const int G3D::SORT_DECREASING = -1
 Constant for Array::sort. More...
 
const int G3D::SORT_INCREASING = 1
 Constant for Array::sort. More...
 

Detailed Description

Referenced Code: Portions written by Aaron Orenstein, a.name

G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License

Macro Definition Documentation

◆ G3D_base_Array_h

#define G3D_base_Array_h

documentation generated on Wed Nov 24 2021 08:01:50 using doxygen 1.8.15