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G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License. More...
Classes | |
class | G3D::AudioChannel |
A playing Sound. More... | |
class | G3D::AudioDevice |
Initializes the audio system. More... | |
class | G3D::Sound |
Sound file loaded into memory that can be played on an AudioChannel. More... | |
class | G3D::AudioDevice::WeakCleanupArray< T > |
Append-only dynamic array of weak pointers for objects to be shut down on AudioDevice::cleanup() More... | |
Namespaces | |
FMOD | |
G3D | |
Macros | |
#define | G3D_gfx_AudioDevice_h |
G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
#define G3D_gfx_AudioDevice_h |