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AudioDevice.h File Reference

G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License. More...

Classes

class  G3D::AudioChannel
 A playing Sound. More...
 
class  G3D::AudioDevice
 
Initializes the audio system. More...
 
class  G3D::Sound
 Sound file loaded into memory that can be played on an AudioChannel. More...
 
class  G3D::AudioDevice::WeakCleanupArray< T >
 Append-only dynamic array of weak pointers for objects to be shut down on AudioDevice::cleanup() More...
 

Namespaces

 FMOD
 
 G3D
 

Macros

#define G3D_gfx_AudioDevice_h
 

Detailed Description

G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.

Macro Definition Documentation

◆ G3D_gfx_AudioDevice_h

#define G3D_gfx_AudioDevice_h

documentation generated on Wed Nov 24 2021 08:01:51 using doxygen 1.8.15