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Classes | |
struct | HashTrait< G3D::Light::Type ::Value > |
struct | HashTrait< G3D::Light::Type > |
class | G3D::Light |
An (invisible) emitting surface (AREA) or point (DIRECTIONAL, SPOT, OMNI) light. More... | |
class | G3D::Light::Type |
Namespaces | |
G3D | |
Macros | |
#define | GLG3D_Light_h |
Typedefs | |
typedef Spline< Power3 > | G3D::Power3Spline |
G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
#define GLG3D_Light_h |