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G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License. More...
Classes | |
class | G3D::Queue< T > |
Dynamic queue that uses a circular buffer for performance. More... | |
Namespaces | |
G3D | |
Macros | |
#define | FIND_ENDS |
Locate the indices of the break between of the two sections of the circular queue. More... | |
#define | G3D_base_Queue_h |
G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
#define FIND_ENDS |
Locate the indices of the break between of the two sections of the circular queue.
These are used to construct two for loops that iterate over the whole sequence without using the modulo operator.
[0 ... secondEnd) [head .... firstEnd)
Referenced by G3D::Queue< G3D::_internal::NetworkCallbackInfo >::clear(), G3D::Queue< G3D::_internal::NetworkCallbackInfo >::copyInto(), and G3D::Queue< G3D::_internal::NetworkCallbackInfo >::deleteAll().
#define G3D_base_Queue_h |