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SVO.h File Reference

G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License. More...

Classes

class  G3D::SVO
 
Sparse Voxel Octree: (compressed) 3D Analog of a GBuffer. More...
 

Namespaces

 G3D
 

Macros

#define SVO_ACCUMULATE_VOXEL_FRAGMENTS   1
 
#define SVO_FORCE_NO_BRICK   0
 
#define SVO_MAX_NUM_LEVELS   16
 
#define SVO_MAX_NUM_VOLUMES   2
 
#define SVO_NUM_NEIGHBOR_POINTERS   4
 
#define SVO_OPTIMIZE_CACHING_BLOCKS   0
 
#define SVO_TOP_MIPMAP_NUM_LEVELS   6
 
#define SVO_TOP_MIPMAP_SPARSE_TREE   0
 
#define SVO_USE_CUDA   0
 
#define SVO_USE_NEIGHBOR_POINTERS   0
 
#define SVO_USE_TOP_DENSE   0
 
#define SVO_USE_TOP_MIPMAP   0
 

Typedefs

typedef unsigned int uint
 

Detailed Description

G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.

Macro Definition Documentation

◆ SVO_ACCUMULATE_VOXEL_FRAGMENTS

#define SVO_ACCUMULATE_VOXEL_FRAGMENTS   1

◆ SVO_FORCE_NO_BRICK

#define SVO_FORCE_NO_BRICK   0

◆ SVO_MAX_NUM_LEVELS

#define SVO_MAX_NUM_LEVELS   16

◆ SVO_MAX_NUM_VOLUMES

#define SVO_MAX_NUM_VOLUMES   2

◆ SVO_NUM_NEIGHBOR_POINTERS

#define SVO_NUM_NEIGHBOR_POINTERS   4

◆ SVO_OPTIMIZE_CACHING_BLOCKS

#define SVO_OPTIMIZE_CACHING_BLOCKS   0

◆ SVO_TOP_MIPMAP_NUM_LEVELS

#define SVO_TOP_MIPMAP_NUM_LEVELS   6

◆ SVO_TOP_MIPMAP_SPARSE_TREE

#define SVO_TOP_MIPMAP_SPARSE_TREE   0

◆ SVO_USE_CUDA

#define SVO_USE_CUDA   0

◆ SVO_USE_NEIGHBOR_POINTERS

#define SVO_USE_NEIGHBOR_POINTERS   0

◆ SVO_USE_TOP_DENSE

#define SVO_USE_TOP_DENSE   0

◆ SVO_USE_TOP_MIPMAP

#define SVO_USE_TOP_MIPMAP   0

Typedef Documentation

◆ uint

typedef unsigned int uint

documentation generated on Wed Nov 24 2021 08:01:50 using doxygen 1.8.15