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Texture.h File Reference

G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License. More...

Classes

class  G3D::Texture::Encoding
 
Attaches semantics for reading and writing this texture beyond the OpenGL bitwise description. More...
 
struct  HashTrait< G3D::Texture::Specification >
 
struct  HashTrait< shared_ptr< G3D::Texture > >
 
class  G3D::Texture::LoadingInfo
 All transient information used by image loading and preprocessing of Textures, collected here so that the process can efficiently run on separate threads in a multithreaded environment. More...
 
class  G3D::Texture::Preprocess
 
class  G3D::Texture::Specification
 
class  G3D::Texture::TexelType
 
class  G3D::Texture
 
A 1D, 2D, or 3D array (e.g., an image) stored on the GPU, commonly used for mapping reflectance values (colors) over meshes. More...
 
class  G3D::Texture::Visualization
 

Namespaces

 G3D
 

Macros

#define G3D_gfx_Texture_h
 

Detailed Description

G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.

Macro Definition Documentation

◆ G3D_gfx_Texture_h

#define G3D_gfx_Texture_h

documentation generated on Wed Nov 24 2021 08:01:51 using doxygen 1.8.15