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G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License. More...
Classes | |
| class | G3D::Texture::Encoding |
Attaches semantics for reading and writing this texture beyond the OpenGL bitwise description. More... | |
| struct | HashTrait< G3D::Texture::Specification > |
| struct | HashTrait< shared_ptr< G3D::Texture > > |
| class | G3D::Texture::LoadingInfo |
| All transient information used by image loading and preprocessing of Textures, collected here so that the process can efficiently run on separate threads in a multithreaded environment. More... | |
| class | G3D::Texture::Preprocess |
| class | G3D::Texture::Specification |
| class | G3D::Texture::TexelType |
| class | G3D::Texture |
A 1D, 2D, or 3D array (e.g., an image) stored on the GPU, commonly used for mapping reflectance values (colors) over meshes. More... | |
| class | G3D::Texture::Visualization |
Namespaces | |
| G3D | |
Macros | |
| #define | G3D_gfx_Texture_h |
G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
| #define G3D_gfx_Texture_h |
1.8.15