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G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License. More...
Classes | |
struct | HashTrait< G3D::Vector2 > |
class | G3D::Vector2 |
Do not subclass– this implementation makes assumptions about the memory layout. More... | |
Namespaces | |
G3D | |
Macros | |
#define | G3D_base_Vector2_h |
Typedefs | |
using | G3D::Point2 = Vector2 |
Functions | |
void | G3D::deserialize (Vector2 &v, class BinaryInput &b) |
Vector2 | G3D::operator* (double s, const Vector2 &v) |
Vector2 | G3D::operator* (float s, const Vector2 &v) |
Vector2 | G3D::operator* (int s, const Vector2 &v) |
G3D::Vector2 | operator* (double s, const G3D::Vector2 &v) |
G3D::Vector2 | operator* (int s, const G3D::Vector2 &v) |
void | G3D::serialize (const Vector2 &v, class BinaryOutput &b) |
Vector2 | G3D::squareMagnitude (const Vector2 &x) |
Preserves sign while squaring magnitude. More... | |
G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
#define G3D_base_Vector2_h |
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inline |
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inline |