| Support Forum G3D Web Page |
G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License. More...
Classes | |
| struct | HashTrait< G3D::Vector2 > |
| class | G3D::Vector2 |
Do not subclass– this implementation makes assumptions about the memory layout. More... | |
Namespaces | |
| G3D | |
Macros | |
| #define | G3D_base_Vector2_h |
Typedefs | |
| using | G3D::Point2 = Vector2 |
Functions | |
| void | G3D::deserialize (Vector2 &v, class BinaryInput &b) |
| Vector2 | G3D::operator* (double s, const Vector2 &v) |
| Vector2 | G3D::operator* (float s, const Vector2 &v) |
| Vector2 | G3D::operator* (int s, const Vector2 &v) |
| G3D::Vector2 | operator* (double s, const G3D::Vector2 &v) |
| G3D::Vector2 | operator* (int s, const G3D::Vector2 &v) |
| void | G3D::serialize (const Vector2 &v, class BinaryOutput &b) |
| Vector2 | G3D::squareMagnitude (const Vector2 &x) |
| Preserves sign while squaring magnitude. More... | |
G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
| #define G3D_base_Vector2_h |
|
inline |
|
inline |
1.8.15