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G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License. More...
Classes | |
class | G3D::XR::Hand::BoneIndex |
For each finger, 0 is the bone nearest the wrist. More... | |
class | G3D::XR::Controller |
Wand with buttons and joysticks or equivalent. More... | |
class | G3D::XR::Event |
We don't provide motion or button events because those are polled directly from the trackedObjectArray(). More... | |
class | G3D::XR::Hand |
Tracked human hand. More... | |
class | G3D::XR::HMD |
Display attached to the head. More... | |
class | G3D::XR::Object |
class | G3D::XR::Settings |
Reserved for future use. More... | |
class | G3D::XR::TrackedVolume |
class | G3D::XR |
Low-level eXtended Reality (AR/VR/MR) API base class, analogous to 2D GUI OSWindow for a VR system. More... | |
Namespaces | |
G3D | |
Macros | |
#define | G3D_gfx_XR_h |
G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
#define G3D_gfx_XR_h |