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G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License. More...
Classes | |
| class | G3D::XR::Hand::BoneIndex |
| For each finger, 0 is the bone nearest the wrist. More... | |
| class | G3D::XR::Controller |
| Wand with buttons and joysticks or equivalent. More... | |
| class | G3D::XR::Event |
| We don't provide motion or button events because those are polled directly from the trackedObjectArray(). More... | |
| class | G3D::XR::Hand |
| Tracked human hand. More... | |
| class | G3D::XR::HMD |
Display attached to the head. More... | |
| class | G3D::XR::Object |
| class | G3D::XR::Settings |
| Reserved for future use. More... | |
| class | G3D::XR::TrackedVolume |
| class | G3D::XR |
| Low-level eXtended Reality (AR/VR/MR) API base class, analogous to 2D GUI OSWindow for a VR system. More... | |
Namespaces | |
| G3D | |
Macros | |
| #define | G3D_gfx_XR_h |
G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
| #define G3D_gfx_XR_h |
1.8.15