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XR.h File Reference

G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License. More...

Classes

class  G3D::XR::Hand::BoneIndex
 For each finger, 0 is the bone nearest the wrist. More...
 
class  G3D::XR::Controller
 Wand with buttons and joysticks or equivalent. More...
 
class  G3D::XR::Event
 We don't provide motion or button events because those are polled directly from the trackedObjectArray(). More...
 
class  G3D::XR::Hand
 Tracked human hand. More...
 
class  G3D::XR::HMD
 
Display attached to the head. More...
 
class  G3D::XR::Object
 
class  G3D::XR::Settings
 Reserved for future use. More...
 
class  G3D::XR::TrackedVolume
 
class  G3D::XR
 Low-level eXtended Reality (AR/VR/MR) API base class, analogous to 2D GUI OSWindow for a VR system. More...
 

Namespaces

 G3D
 

Macros

#define G3D_gfx_XR_h
 

Detailed Description

G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.

Macro Definition Documentation

◆ G3D_gfx_XR_h

#define G3D_gfx_XR_h

documentation generated on Wed Nov 24 2021 08:01:51 using doxygen 1.8.15