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Image alignment conventions specified by different APIs. More...
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| struct | CubeMapInfo |
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| enum | { COUNT = int(DIRECTX) + 1 } |
| Number of conventions supported. More... | |
| enum | Value { QUAKE, UNREAL, G3D, DIRECTX } |
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| static const char * | classname () |
| static int | count () |
| static Value | nthValue (int n) |
Image alignment conventions specified by different APIs.
G3D loads cube maps so that they act like reflection maps. That is, it assumes you are inside the cube map.
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1.8.15