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G3D::CullFace Class Reference

Public Types

enum  Value {
  NONE = 0,
  FRONT = 0x0404,
  BACK = 0x0405,
  FRONT_AND_BACK = 0x0408,
  CURRENT
}
 Don't use this enum; use CullFace instances instead. More...
 

Public Member Functions

 CullFace (const String &x)
 
 CullFace (const G3D::Any &a)
 
 CullFace (char v)
 
 CullFace ()
 
 CullFace (const Value v)
 
bool operator!= (const CullFace other) const
 
bool operator!= (const CullFace::Value other) const
 
CullFaceoperator= (const Any &a)
 
bool operator== (const CullFace other) const
 
bool operator== (const CullFace::Value other) const
 
Any toAny () const
 
const char * toString () const
 

Public Attributes

Value value
 

Member Enumeration Documentation

◆ Value

Don't use this enum; use CullFace instances instead.

Enumerator
NONE 
FRONT 
BACK 
FRONT_AND_BACK 
CURRENT 

Constructor & Destructor Documentation

◆ CullFace() [1/5]

G3D::CullFace::CullFace ( const String x)
inlineexplicit

◆ CullFace() [2/5]

G3D::CullFace::CullFace ( const G3D::Any a)
inlineexplicit

◆ CullFace() [3/5]

G3D::CullFace::CullFace ( char  v)
inline

◆ CullFace() [4/5]

G3D::CullFace::CullFace ( )
inline

Referenced by operator=().

◆ CullFace() [5/5]

G3D::CullFace::CullFace ( const Value  v)
inline

Member Function Documentation

◆ operator!=() [1/2]

bool G3D::CullFace::operator!= ( const CullFace  other) const
inline

◆ operator!=() [2/2]

bool G3D::CullFace::operator!= ( const CullFace::Value  other) const
inline

◆ operator=()

CullFace& G3D::CullFace::operator= ( const Any a)
inline

◆ operator==() [1/2]

bool G3D::CullFace::operator== ( const CullFace  other) const
inline

◆ operator==() [2/2]

bool G3D::CullFace::operator== ( const CullFace::Value  other) const
inline

◆ toAny()

Any G3D::CullFace::toAny ( ) const
inline

◆ toString()

const char* G3D::CullFace::toString ( ) const
inline

Referenced by toAny().

Member Data Documentation

◆ value

Value G3D::CullFace::value

documentation generated on Wed Nov 24 2021 08:01:54 using doxygen 1.8.15