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Manages CPU and GPU versions of image data and performs conversions as needed. More...
Inherits G3D::ReferenceCountedObject.
Public Member Functions | |
| const class shared_ptr< Image > & | image () const |
| Returns the CPU image portion of this component, synthesizing it if necessary. More... | |
| const Image::StorageType & | max () const |
| Largest value in each channel of the image. More... | |
| const Image::ComputeType & | mean () const |
| Average value in each channel of the image. More... | |
| const Image::StorageType & | min () const |
| Smallest value in each channel of the image. More... | |
| void | setStorage (ImageStorage s) const |
| const shared_ptr< Texture > & | texture () const |
| Returns the GPU image portion of this component, synthesizing it if necessary. More... | |
Static Public Member Functions | |
| static shared_ptr< MapComponent< Image > > | create (const class shared_ptr< Image > &im, const shared_ptr< Texture > &tex) |
| Returns nullptr if both are nullptr. More... | |
Protected Member Functions | |
| MapComponent (const class shared_ptr< Image > &im, const shared_ptr< Texture > &tex) | |
| void | computeCPUStats () |
| void | forceStats () const |
| Used to compute min/max/mean from m_gpuImage without triggering a Texture::force() at construction time. More... | |
Static Protected Member Functions | |
| static void | convert (const Color4 &c, Color3 &v) |
| static void | convert (const Color4 &c, Color4 &v) |
| static void | convert (const Color4 &c, Color1 &v) |
| template<class T , class ... ArgTypes> | |
| static shared_ptr< T > | createShared (ArgTypes &&... args) |
| Like std::make_shared, but works for protected constructors. More... | |
| static void | getTexture (const shared_ptr< Image > &im, shared_ptr< Texture > &tex) |
Protected Attributes | |
| shared_ptr< Image > | m_cpuImage |
| shared_ptr< Texture > | m_gpuImage |
| Image::StorageType | m_max |
| Image::ComputeType | m_mean |
| Image::StorageType | m_min |
| bool | m_needsForce |
| True when stats are out of date. More... | |
Manages CPU and GPU versions of image data and performs conversions as needed.
| Image | the CPU floating-point image format to use. On the GPU, the corresponding uint8 format is used. |
Primarily used by Component.
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Referenced by G3D::MapComponent< Image >::forceStats(), and G3D::MapComponent< Image >::MapComponent().
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Referenced by G3D::MapComponent< Image >::forceStats().
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Returns nullptr if both are nullptr.
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Like std::make_shared, but works for protected constructors.
Call as createShared<myclass>.
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Used to compute min/max/mean from m_gpuImage without triggering a Texture::force() at construction time.
Referenced by G3D::MapComponent< Image >::max(), G3D::MapComponent< Image >::mean(), and G3D::MapComponent< Image >::min().
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Referenced by G3D::MapComponent< Image >::texture().
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Returns the CPU image portion of this component, synthesizing it if necessary.
Returns nullptr if there is no GPU data to synthesize from.
Referenced by G3D::MapComponent< Image >::setStorage().
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Largest value in each channel of the image.
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Average value in each channel of the image.
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Smallest value in each channel of the image.
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Returns the GPU image portion of this component, synthesizing it if necessary.
Referenced by G3D::MapComponent< Image >::setStorage().
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True when stats are out of date.
Referenced by G3D::MapComponent< Image >::forceStats(), and G3D::MapComponent< Image >::MapComponent().
1.8.15