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Convenient for passing around the per-vertex data that changes under animation.
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Public Member Functions | |
void | clear () |
Geometry & | operator= (const Geometry &src) |
Assignment is optimized using SSE. More... | |
Public Attributes | |
Array< Vector3 > | normalArray |
Vertex normals. More... | |
Array< Vector3 > | vertexArray |
Vertex positions. More... | |
Convenient for passing around the per-vertex data that changes under animation.
The faces and edges are needed to interpret these values.
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inline |
Assignment is optimized using SSE.