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G3D::MeshAlg::Geometry Class Reference


Convenient for passing around the per-vertex data that changes under animation. More...

Public Member Functions

void clear ()
 
Geometryoperator= (const Geometry &src)
 
Assignment is optimized using SSE. More...
 

Public Attributes

Array< Vector3normalArray
 Vertex normals. More...
 
Array< Vector3vertexArray
 Vertex positions. More...
 

Detailed Description


Convenient for passing around the per-vertex data that changes under animation.

The faces and edges are needed to interpret these values.

Member Function Documentation

◆ clear()

void G3D::MeshAlg::Geometry::clear ( )
inline

◆ operator=()

Geometry& G3D::MeshAlg::Geometry::operator= ( const Geometry src)


Assignment is optimized using SSE.

Member Data Documentation

◆ normalArray

Array<Vector3> G3D::MeshAlg::Geometry::normalArray

Vertex normals.

Referenced by clear().

◆ vertexArray

Array<Vector3> G3D::MeshAlg::Geometry::vertexArray

Vertex positions.

Referenced by clear().


documentation generated on Wed Nov 24 2021 08:01:58 using doxygen 1.8.15