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G3D::RayShape Class Reference

Inherits G3D::Shape.

Public Member Functions

 RayShape (const G3D::Ray &r)
 
virtual float area () const
 Surface area of the outside of this object. More...
 
virtual CoordinateFrameaxes ()
 
virtual AABox boundingAABox () const
 Bounds the graphic representation of the ray. More...
 
virtual Sphere boundingSphere () const
 Bounds the graphic representation of the ray. More...
 
virtual Boxbox ()
 
virtual const Boxbox () const
 
virtual Capsulecapsule ()
 
virtual const Capsulecapsule () const
 
virtual Vector3 center () const
 Set to origin of ray. More...
 
virtual Cylindercylinder ()
 
virtual const Cylindercylinder () const
 
virtual void getRandomSurfacePoint (Vector3 &P, Vector3 &N=Vector3::ignore, Random &rnd=Random::common()) const
 Returns a point along the ray. More...
 
virtual const Array< int > & indexArray () const
 
virtual Planeplane ()
 
virtual const Planeplane () const
 
virtual Vector3point ()
 
virtual const Vector3point () const
 
virtual Vector3 randomInteriorPoint (Random &rnd=Random::common()) const
 Returns a random point along the ray. More...
 
virtual Rayray ()
 
virtual const Rayray () const
 
virtual void render (RenderDevice *rd, const CoordinateFrame &cframe, Color4 solidColor=Color4(.5,.5, 0,.5), Color4 wireColor=Color3::black())
 
virtual Spheresphere ()
 
virtual const Spheresphere () const
 
virtual Triangletriangle ()
 
virtual const Triangletriangle () const
 
virtual Type type () const
 
virtual const Array< Vector3 > & vertexArray () const
 
virtual float volume () const
 Volume of the interior of this object. More...
 

Static Public Member Functions

static String typeToString (Type t)
 

Static Protected Member Functions

template<class T , class ... ArgTypes>
static shared_ptr< T > createShared (ArgTypes &&... args)
 Like std::make_shared, but works for protected constructors. More...
 

Constructor & Destructor Documentation

◆ RayShape()

G3D::RayShape::RayShape ( const G3D::Ray r)
inlineexplicit

Member Function Documentation

◆ area()

virtual float G3D::RayShape::area ( ) const
inlinevirtual

Surface area of the outside of this object.

Implements G3D::Shape.

◆ axes()

virtual CoordinateFrame& G3D::Shape::axes ( )
inlinevirtualinherited

Reimplemented in G3D::AxesShape.

◆ boundingAABox()

virtual AABox G3D::RayShape::boundingAABox ( ) const
inlinevirtual

Bounds the graphic representation of the ray.

Implements G3D::Shape.

◆ boundingSphere()

virtual Sphere G3D::RayShape::boundingSphere ( ) const
inlinevirtual

Bounds the graphic representation of the ray.

Implements G3D::Shape.

◆ box() [1/2]

virtual Box& G3D::Shape::box ( )
inlinevirtualinherited

Reimplemented in G3D::BoxShape.

◆ box() [2/2]

virtual const Box& G3D::Shape::box ( ) const
inlinevirtualinherited

Reimplemented in G3D::BoxShape.

◆ capsule() [1/2]

virtual Capsule& G3D::Shape::capsule ( )
inlinevirtualinherited

Reimplemented in G3D::CapsuleShape.

◆ capsule() [2/2]

virtual const Capsule& G3D::Shape::capsule ( ) const
inlinevirtualinherited

Reimplemented in G3D::CapsuleShape.

◆ center()

virtual Vector3 G3D::RayShape::center ( ) const
inlinevirtual

Set to origin of ray.

Implements G3D::Shape.

◆ createShared()

template<class T , class ... ArgTypes>
static shared_ptr<T> G3D::ReferenceCountedObject::createShared ( ArgTypes &&...  args)
inlinestaticprotectedinherited

Like std::make_shared, but works for protected constructors.

Call as createShared<myclass>.

◆ cylinder() [1/2]

virtual Cylinder& G3D::Shape::cylinder ( )
inlinevirtualinherited

Reimplemented in G3D::CylinderShape.

◆ cylinder() [2/2]

virtual const Cylinder& G3D::Shape::cylinder ( ) const
inlinevirtualinherited

Reimplemented in G3D::CylinderShape.

◆ getRandomSurfacePoint()

virtual void G3D::RayShape::getRandomSurfacePoint ( Vector3 P,
Vector3 N = Vector3::ignore,
Random rnd = Random::common() 
) const
inlinevirtual

Returns a point along the ray.

The normal is NaN

Implements G3D::Shape.

◆ indexArray()

virtual const Array<int>& G3D::Shape::indexArray ( ) const
inlinevirtualinherited

Reimplemented in G3D::MeshShape.

◆ plane() [1/2]

virtual Plane& G3D::Shape::plane ( )
inlinevirtualinherited

Reimplemented in G3D::PlaneShape.

◆ plane() [2/2]

virtual const Plane& G3D::Shape::plane ( ) const
inlinevirtualinherited

Reimplemented in G3D::PlaneShape.

◆ point() [1/2]

virtual Vector3& G3D::Shape::point ( )
inlinevirtualinherited

Reimplemented in G3D::PointShape.

◆ point() [2/2]

virtual const Vector3& G3D::Shape::point ( ) const
inlinevirtualinherited

Reimplemented in G3D::PointShape, and G3D::ArrowShape.

◆ randomInteriorPoint()

virtual Vector3 G3D::RayShape::randomInteriorPoint ( Random rnd = Random::common()) const
inlinevirtual

Returns a random point along the ray.

Implements G3D::Shape.

Referenced by getRandomSurfacePoint().

◆ ray() [1/2]

virtual Ray& G3D::RayShape::ray ( )
inlinevirtual

Reimplemented from G3D::Shape.

◆ ray() [2/2]

virtual const Ray& G3D::RayShape::ray ( ) const
inlinevirtual

Reimplemented from G3D::Shape.

◆ render()

virtual void G3D::RayShape::render ( RenderDevice rd,
const CoordinateFrame cframe,
Color4  solidColor = Color4(.5,.5, 0,.5),
Color4  wireColor = Color3::black() 
)
virtual

Implements G3D::Shape.

◆ sphere() [1/2]

virtual Sphere& G3D::Shape::sphere ( )
inlinevirtualinherited

Reimplemented in G3D::SphereShape.

◆ sphere() [2/2]

virtual const Sphere& G3D::Shape::sphere ( ) const
inlinevirtualinherited

Reimplemented in G3D::SphereShape.

◆ triangle() [1/2]

virtual Triangle& G3D::Shape::triangle ( )
inlinevirtualinherited

Reimplemented in G3D::TriangleShape.

◆ triangle() [2/2]

virtual const Triangle& G3D::Shape::triangle ( ) const
inlinevirtualinherited

Reimplemented in G3D::TriangleShape.

◆ type()

virtual Type G3D::RayShape::type ( ) const
inlinevirtual

Implements G3D::Shape.

◆ typeToString()

static String G3D::Shape::typeToString ( Type  t)
staticinherited

◆ vertexArray()

virtual const Array<Vector3>& G3D::Shape::vertexArray ( ) const
inlinevirtualinherited

Reimplemented in G3D::MeshShape.

◆ volume()

virtual float G3D::RayShape::volume ( ) const
inlinevirtual

Volume of the interior of this object.

Implements G3D::Shape.


documentation generated on Wed Nov 24 2021 08:01:59 using doxygen 1.8.15