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G3D::SplineInterpolationMode Class Reference

Describes the interpolation behavior of G3D::Spline. More...

Public Types

enum  Value {
  LINEAR,
  CUBIC
}
 

Public Member Functions

 SplineInterpolationMode (const G3D::String &x)
 
 SplineInterpolationMode (char v)
 
 SplineInterpolationMode (int v)
 
 SplineInterpolationMode (const G3D::Any &a)
 
 SplineInterpolationMode ()
 
 SplineInterpolationMode (const Value v)
 
void deserialize (G3D::BinaryInput &b)
 
unsigned int hashCode () const
 
 operator int () const
 
bool operator!= (const SplineInterpolationMode ::Value other) const
 
bool operator!= (const SplineInterpolationMode other) const
 
SplineInterpolationMode operator+ (const int x) const
 
SplineInterpolationModeoperator++ ()
 
SplineInterpolationModeoperator+= (const int x)
 
SplineInterpolationMode operator- (const int x) const
 
SplineInterpolationModeoperator-- ()
 
SplineInterpolationModeoperator-= (const int x)
 
bool operator< (const SplineInterpolationMode other) const
 
bool operator< (const Value other) const
 
bool operator<= (const Value other) const
 
bool operator<= (const SplineInterpolationMode other) const
 
SplineInterpolationModeoperator= (const G3D::Any &a)
 
bool operator== (const SplineInterpolationMode ::Value other) const
 
bool operator== (const SplineInterpolationMode other) const
 
bool operator> (const SplineInterpolationMode other) const
 
bool operator> (const Value other) const
 
bool operator>= (const SplineInterpolationMode other) const
 
bool operator>= (const Value other) const
 
void serialize (G3D::BinaryOutput &b) const
 
G3D::Any toAny () const
 
const char * toString () const
 

Static Public Member Functions

static const char * classname ()
 
static int count ()
 
static Value nthValue (int n)
 
static const char * toString (int i, Value &v)
 

Public Attributes

enum G3D::SplineInterpolationMode::Value value
 

Detailed Description

Describes the interpolation behavior of G3D::Spline.

See also
SplineExtrapolationMode, Spline, PhysicsFrameSpline

Member Enumeration Documentation

◆ Value

Enumerator
LINEAR 
CUBIC 

Constructor & Destructor Documentation

◆ SplineInterpolationMode() [1/6]

G3D::SplineInterpolationMode::SplineInterpolationMode ( const G3D::String x)
inlineexplicit

◆ SplineInterpolationMode() [2/6]

G3D::SplineInterpolationMode::SplineInterpolationMode ( const G3D::Any a)
inlineexplicit

◆ SplineInterpolationMode() [3/6]

G3D::SplineInterpolationMode::SplineInterpolationMode ( char  v)
inlineexplicit

◆ SplineInterpolationMode() [4/6]

G3D::SplineInterpolationMode::SplineInterpolationMode ( )
inline

◆ SplineInterpolationMode() [5/6]

G3D::SplineInterpolationMode::SplineInterpolationMode ( const Value  v)
inline

◆ SplineInterpolationMode() [6/6]

G3D::SplineInterpolationMode::SplineInterpolationMode ( int  v)
inlineexplicit

Member Function Documentation

◆ classname()

static const char* G3D::SplineInterpolationMode::classname ( )
inlinestatic

◆ count()

static int G3D::SplineInterpolationMode::count ( )
inlinestatic

◆ deserialize()

void G3D::SplineInterpolationMode::deserialize ( G3D::BinaryInput b)
inline

◆ hashCode()

unsigned int G3D::SplineInterpolationMode::hashCode ( ) const
inline

◆ nthValue()

static Value G3D::SplineInterpolationMode::nthValue ( int  n)
inlinestatic

◆ operator int()

G3D::SplineInterpolationMode::operator int ( ) const
inline

◆ operator!=() [1/2]

bool G3D::SplineInterpolationMode::operator!= ( const SplineInterpolationMode  other) const
inline

◆ operator!=() [2/2]

bool G3D::SplineInterpolationMode::operator!= ( const SplineInterpolationMode ::Value  other) const
inline

◆ operator+()

SplineInterpolationMode G3D::SplineInterpolationMode::operator+ ( const int  x) const
inline

◆ operator++()

SplineInterpolationMode& G3D::SplineInterpolationMode::operator++ ( )
inline

◆ operator+=()

SplineInterpolationMode& G3D::SplineInterpolationMode::operator+= ( const int  x)
inline

◆ operator-()

SplineInterpolationMode G3D::SplineInterpolationMode::operator- ( const int  x) const
inline

◆ operator--()

SplineInterpolationMode& G3D::SplineInterpolationMode::operator-- ( )
inline

◆ operator-=()

SplineInterpolationMode& G3D::SplineInterpolationMode::operator-= ( const int  x)
inline

◆ operator<() [1/2]

bool G3D::SplineInterpolationMode::operator< ( const Value  other) const
inline

◆ operator<() [2/2]

bool G3D::SplineInterpolationMode::operator< ( const SplineInterpolationMode  other) const
inline

◆ operator<=() [1/2]

bool G3D::SplineInterpolationMode::operator<= ( const SplineInterpolationMode  other) const
inline

◆ operator<=() [2/2]

bool G3D::SplineInterpolationMode::operator<= ( const Value  other) const
inline

◆ operator=()

SplineInterpolationMode& G3D::SplineInterpolationMode::operator= ( const G3D::Any a)
inline

◆ operator==() [1/2]

bool G3D::SplineInterpolationMode::operator== ( const SplineInterpolationMode ::Value  other) const
inline

◆ operator==() [2/2]

bool G3D::SplineInterpolationMode::operator== ( const SplineInterpolationMode  other) const
inline

◆ operator>() [1/2]

bool G3D::SplineInterpolationMode::operator> ( const SplineInterpolationMode  other) const
inline

◆ operator>() [2/2]

bool G3D::SplineInterpolationMode::operator> ( const Value  other) const
inline

◆ operator>=() [1/2]

bool G3D::SplineInterpolationMode::operator>= ( const SplineInterpolationMode  other) const
inline

◆ operator>=() [2/2]

bool G3D::SplineInterpolationMode::operator>= ( const Value  other) const
inline

◆ serialize()

void G3D::SplineInterpolationMode::serialize ( G3D::BinaryOutput b) const
inline

◆ toAny()

G3D::Any G3D::SplineInterpolationMode::toAny ( ) const
inline

◆ toString() [1/2]

const char* G3D::SplineInterpolationMode::toString ( ) const
inline

◆ toString() [2/2]

static const char* G3D::SplineInterpolationMode::toString ( int  i,
Value v 
)
inlinestatic

Member Data Documentation

◆ value

enum G3D::SplineInterpolationMode::Value G3D::SplineInterpolationMode::value

documentation generated on Wed Nov 24 2021 08:02:00 using doxygen 1.8.15