Describes the interpolation behavior of G3D::Spline.
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◆ Value
◆ SplineInterpolationMode() [1/6]
G3D::SplineInterpolationMode::SplineInterpolationMode |
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const G3D::String & |
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inlineexplicit |
◆ SplineInterpolationMode() [2/6]
G3D::SplineInterpolationMode::SplineInterpolationMode |
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const G3D::Any & |
a | ) |
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inlineexplicit |
◆ SplineInterpolationMode() [3/6]
G3D::SplineInterpolationMode::SplineInterpolationMode |
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char |
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inlineexplicit |
◆ SplineInterpolationMode() [4/6]
G3D::SplineInterpolationMode::SplineInterpolationMode |
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inline |
◆ SplineInterpolationMode() [5/6]
G3D::SplineInterpolationMode::SplineInterpolationMode |
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const Value |
v | ) |
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inline |
◆ SplineInterpolationMode() [6/6]
G3D::SplineInterpolationMode::SplineInterpolationMode |
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int |
v | ) |
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inlineexplicit |
◆ classname()
static const char* G3D::SplineInterpolationMode::classname |
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inlinestatic |
◆ count()
static int G3D::SplineInterpolationMode::count |
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inlinestatic |
◆ deserialize()
◆ hashCode()
unsigned int G3D::SplineInterpolationMode::hashCode |
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const |
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inline |
◆ nthValue()
static Value G3D::SplineInterpolationMode::nthValue |
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int |
n | ) |
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inlinestatic |
◆ operator int()
G3D::SplineInterpolationMode::operator int |
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const |
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inline |
◆ operator!=() [1/2]
◆ operator!=() [2/2]
◆ operator+()
◆ operator++()
◆ operator+=()
◆ operator-()
◆ operator--()
◆ operator-=()
◆ operator<() [1/2]
bool G3D::SplineInterpolationMode::operator< |
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const Value |
other | ) |
const |
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inline |
◆ operator<() [2/2]
◆ operator<=() [1/2]
◆ operator<=() [2/2]
bool G3D::SplineInterpolationMode::operator<= |
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const Value |
other | ) |
const |
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inline |
◆ operator=()
◆ operator==() [1/2]
◆ operator==() [2/2]
◆ operator>() [1/2]
◆ operator>() [2/2]
bool G3D::SplineInterpolationMode::operator> |
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const Value |
other | ) |
const |
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inline |
◆ operator>=() [1/2]
◆ operator>=() [2/2]
bool G3D::SplineInterpolationMode::operator>= |
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const Value |
other | ) |
const |
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inline |
◆ serialize()
◆ toAny()
G3D::Any G3D::SplineInterpolationMode::toAny |
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const |
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inline |
◆ toString() [1/2]
const char* G3D::SplineInterpolationMode::toString |
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const |
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inline |
◆ toString() [2/2]
static const char* G3D::SplineInterpolationMode::toString |
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int |
i, |
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Value & |
v |
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inlinestatic |
◆ value