| Support Forum G3D Web Page |
Public Types | |
| enum | { NONE = -1 } |
Public Member Functions | |
| Hit () | |
Public Attributes | |
| bool | backface |
| For occlusion ray casts, this will always be false. More... | |
| float | distance |
| int | triIndex |
| NONE if no hit. More... | |
| float | u |
| float | v |
|
inline |
| bool G3D::TriTree::Hit::backface |
For occlusion ray casts, this will always be false.
| float G3D::TriTree::Hit::distance |
| int G3D::TriTree::Hit::triIndex |
NONE if no hit.
For occlusion ray casts, this will be an undefined value not equal to NONE.
| float G3D::TriTree::Hit::u |
| float G3D::TriTree::Hit::v |
1.8.15