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Public Types | |
enum | { NONE = -1 } |
Public Member Functions | |
Hit () | |
Public Attributes | |
bool | backface |
For occlusion ray casts, this will always be false. More... | |
float | distance |
int | triIndex |
NONE if no hit. More... | |
float | u |
float | v |
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inline |
bool G3D::TriTree::Hit::backface |
For occlusion ray casts, this will always be false.
float G3D::TriTree::Hit::distance |
int G3D::TriTree::Hit::triIndex |
NONE if no hit.
For occlusion ray casts, this will be an undefined value not equal to NONE.
float G3D::TriTree::Hit::u |
float G3D::TriTree::Hit::v |